Showing posts with label Cryptworld. Show all posts
Showing posts with label Cryptworld. Show all posts

Friday, March 1, 2024

The Savage AfterWorld -- From Gaming Blog To Publishing House

Although The Savage AfterWorld (TSAW, for short) has fallen silent for a while, it's never gone away. Folks still stop by to read old reviews of different RPGS/board games or to pick through the years of free gaming content I've posted. But even if you don't see new material here on this blog, TSAW lives on as my personal publishing house imprint!

OK, so "publishing house" might be overembellishing it a bit...

My first RPG product, Deviant Database, was a compliation of new creatures originally posted here on this blog, so it seemed only fitting that I used the name of this blog as the "publisher". The next few products that followed -- Deviant Database 2.0 and One Year In The Savage AfterWorld -- were also assembled blog posts, so they also carried the TSAW moniker. 

However, time passed and, although my blog posts were becoming less frequent, my game creation and writing was still going strong. My name has been seen on products by several prominent companies, but anything I produce on my own continues to be a product of The Savage AfterWorld. In fact, the following  23 (!!!) products all carry The Savage AfterWorld imprint:

For Mutant Future:

  • Deviant Database
  • Deviant Database 2.0
  • One Year In The Savage AfterWorld

For Cryptworld:

  • Creepy Comic Conversion Issues 1 through 7

For Mutant Crawl Classics:

  • Dead In The Water
  • The Desk In Room 8-10
  • Phage From Below
For Quill:
  • Quill Quest: The Warlord's Downfall
  • Quill Noir
  • Quill Noir: Forgotten Cae Files

For Dungeon Crawl Classics:
  • Country Meat-Grinder Classics: The Hellson Horror
  • Country Meat-Grinder Classics: Wasted
  • Country Meat-Grinder Classics: Harvest of the Wytch
For Weird Heroes of Public Access:
  • 13 This Week
For Fiasco

  • Wonderland Park
And my own RPG:

  • FIE, I SAY! The D6 Comedy-Fantasy-Parody RPG
  • The Smell of Menace for FIE, I SAY!

So fret not, mes amis! The Savage AfterWorld lives on!

Saturday, November 30, 2019

[Cryptworld] "Creepy Comic Conversion" Issue 5 Now Available

Once again Boils and Ghouls, it's time to crack open another terror tale from the 1940s-50s and see how your Cryptworld players manage to face their fears! In other words, a new issue of the Creepy Comic Conversion series for Cryptworld is now available!

I love horror comics, especially the long-forgotten ones that have entered the public domain. As a way to bring these amazing terror tales back to life, I’ve grabbed one at random and converted one of the stories as a mini-Cryptworld adventure. In this full-color 20-page zine, you first read the short comic story, then the back-half is that same tale now fleshed out and statted up for an evening’s gaming.

Presenting Issue 5 in the "Creepy Comic Conversion" series, this time featuring "The Subway Terror" from Mister Mystery Number 2 (1951):


In "The Subway Terror",  people have been vanishing from the manmade tunnels under the city for years: sewer workers, water and electrical linemen, and – more recently – subway patrons. Some theorize they’ve become lost in the maze-like depths. Others believe the legends of pets flushed long ago that grew to become giant alligators or snakes inhabiting the sewers. The truth is more disturbing…and dangerous. The players are tasked with investigating the disappearances with the assistance of the mysterious "Department G".

Issue 5 of the "Creepy Comic Conversion" series is now available in PDF at Drive Through RPG! (Full-color print copies will be available very soon there too!)

Tuesday, November 5, 2019

[NaGa DeMon] This Year's Projects: Cryptworld, Quill, and MCC RPG

As National Game Design Month gets underway, I've already got a good start on three seperate projects! Will I get them all completed? Well, no, probably not. But my goal is to get one, maybe two across the finish line before this month is up! Here's a sneak preview of my works-in-progress:

First up, I'm working on Issue 5 of my Creepy Comic Conversion series. For this series, I take a classic horror comic in the public domain from the 1940s-1950s and convert the tale into an adventure for the Cryptworld RPG. In this story from Mister Mystery magazne, the players will join "Department G" in their quest to rid the New York subway tunnels of "The Subway Terror!"

Once that's done, my next project will be to finally get my follow-up to Quill Quest written up. This adventure is "Quill Quest II: Tomb of the Raven Queen" for the Quill Letter-Writing Solo RPG. (A system I particularly like, having also written Quill Noir for the system.)

And, time willing, I plan to clean up my notes and adventure script to my next Mutant Crawl Classics adventure currently in playtesting, "The Desk in Room 8-10"!

So, how about you all out there? What do you plan to hammer out in the next 25 days?

Friday, October 25, 2019

[Cryptworld] "Creepy Comic Conversion" Issue 4 Now Available

Halloween is right around the corner, so it's time to curl up in your coffin and curdle your blood with a new comic from the Creepy Comic Conversion series for Cryptworld!

I love horror comics, especially the long-forgotten ones that have entered the public domain. As a way to bring these amazing terror tales back to life, I’ve grabbed one at random and converted one of the stories as a mini-Cryptworld adventure. In this full-color 22-page zine, you first read the short comic story, then the back-half is that same tale now fleshed out and statted up for an evening’s gaming.

Presenting Issue 4 in the "Creepy Comic Conversion" series, this time featuring "The Thing in the Pool" from Tales of Horror Number 2 (1952):

In "The Thing in the Pool", four people have suspiciously disappeared without a trace from a recently constructed house at 55 County Road 810 in Loomis, Connecticut. Sebastian Corday, the architect of the home; George and Ann Winsor, the new residents there; and Keeto Murillo, the groundskeeper of the residence, were last seen at the house a week ago. The players are tasked with investigating the grounds and determining the fate of the victims, but where could they have vanished to?

Issue 4 of the "Creepy Comic Conversion" series is now available in PDF at Drive Through RPG! (Full-color print copies will be available very soon there too!)

Sunday, April 14, 2019

"Unskilled" Skill Attempts In Cryptworld/Timemaster/Rotworld

So you're playing Cryptworld (or Timemaster or Majus or Rotworld -- any of the Pacesetter-brand RPGs) and you want to perform an action you're unskilled at. For example, someone needs immediate surgery, but your character doesn't have the Medicine skill. Or the pilot is killed and you're the only one who can land the plane, but you don't have the Pilot skill. Well, the section on "Exclusive Skills" (CW rules, pg. 16) makes the consequences clear:
EXCLUSIVE SKILLS
Characters can use most weapons without having skills for those weapons; they just use their Dexterity or Unskilled Melee score as the base chance for success. Not all skills work this way; many cannot be used unless characters actually have the skill. Such skills are called exclusive. Characters without exclusive skills may never, under any circumstances, attempt to perform actions that require these skills.
Sounds pretty dire, doesn't it? So, in the examples above, the patient dies and the plane crashes. Even the original Pacesetter games have similar limits under the section "Unskilled Attempts to Perform Skills.". But that's kind of a hardline approach, and it's a rule I've had to work around in play.

"So none of us took the Pilot skill!?"

An "exclusive skill" simply means that the PC was never properly trained in that field. They didn't go to school, they have no training, and they've never practiced. But can they try it? Sure, but the odds will be incredibly stacked against them. Here are a few ways to approach it though:

METHOD 1: DOING A LOT OF MATH
In Chill 1e (page 14), they suggest calculating the skill base for the unskilled character, adding adjustments for skill levels, then dividing by 10 (rounding down) to give a percentage for the PC to fumble their way through it. So, for example, the History skill is calculated by PCN plus WPR divided by 2. So someone with a Specialist-level Skill with PCN of 60 and WPR of 70 would have a History skill of 80 (60+70/2=65, then +15 for Specialist level.) But for someone who is unskilled in History, the chance for that PC would be only 6. (60+70/2 = 65, then 65/10 = 6.5 or 6). So they'd have a 6% chance to recall something they may have heard on TV or in a classroom about the historical information at hand. Pretty rotten odds, but it beats "never, under any circumstances".

METHOD 2: USE ABILITY AND LUCK SCORES FOR MINOR ROLLS
I've used this system for non-life-threatening skills, such as Forgery, Investigation, Tracking -- something where there is no chance of injury in case of failure. For these I'll allow the PC to roll a check versus an appropriate Ability, so Forgery might use DEX, Investigation and Tracking might use PCN, etc. However, behind the screen, I would make a hidden roll versus that player's LUCK score. That roll would determine how well they fake their way through the unskilled task. So if they succeed their roll, but the LUCK roll is a failure, they may not realize that they still failed until it's too late. (The forgery is discovered to be fake; their investigation gives them incorrect info; they follow the tracks in the wrong direction.) If the LUCK roll is a success, I treat it as a specific check to determine just how well they succeed. The lower the roll, they better they did.

METHOD 3: USE A SKILL YOU HAVE IN PLACE OF A SKILL YOU DON'T HAVE
This is the system I use at home and at conventions. I stress to my players if they can JUSTIFY how one of their skills is appropriate to a situation, I’ll allow it. So instead of a Demolitions skill roll to cobble together some makeshift explosives, I’ve had a player use their Chemistry skill. Need to get past that keypad-locked door, but you don't have the Security Devices skill? No problem, as I've allowed players with the Computers skill or the Electronics skill use their abilities for that same situation. Heck, I’ve given accountants a chance to discover clues using Accounting, as they explained, "My highly analytic mind can find patterns where others may not see them." If the player can describe how their skill can be used in any situation -- as long as it makes sense in some way --I’ll allow the roll.

For your next game, don't be so hung up on the exclusivity of skills. Allow the players some leeway, and use one of the systems I've described to give them a chance to succeed. Otherwise, this may be the end result if someone doesn't take the Stunt Driving skill...

Friday, April 12, 2019

[Cryptworld] All "Creepy Comic Conversions" Now Available In Full Color Print

Greetings Boils and Ghouls! I wanted to let all of you Cryptworld Creeps know that the entire run of Creepy Comic Conversions for Cryptworld are now available in full-color print! That's right, you can get your hands on an actual hardcopy horror comic from the 1950s, then play that very adventure statted out for Pacesetter's Cryptworld horror RPG! Each issue is only $3.99 (or 99 cents if you want just the PDF).

Click the image below or this hyperlink to be taken to the full Creepy Cryptworld Catalog of Color Comic Carnage!






Sunday, March 31, 2019

[Cryptworld] "Creepy Comic Conversion" Issue 3 Now Available

Throw open the crypt doors and race to your mailbox, for today marks the return of the Creepy Comic Conversion series for Cryptworld!

I love horror comics, especially the long-forgotten ones that have entered the public domain. As a way to bring these amazing terror tales back to life, I’ve grabbed one at random and converted one of the stories as a mini-Cryptworld adventure. In this full-color 24-page zine, you first read the short comic story, then the back-half is that same tale now fleshed out and statted up for an evening’s gaming.

So here is Issue 3 of the "Creepy Comic Conversion" series featuring "The Cave of Doom" from Chamber of Chills Number 10 (1952):


In "The Cave of Doom", the players have been invited to travel to the frozen wastes of Antarctica on a most exciting scientific expedition – the possible discovery of a long-forgotten tribe of prehistoric man. Upon arrival at Union Glacier Camp, they will assist anthropologists Paul Norden and John Harding as they traverse across the arctic wastes to investigate an unexplored cavern found at the base of Mount Vinson – the highest peak in Antarctica. What mysteries of the past lie within?

Issue 3 of the "Creepy Comic Conversion" series is now available in PDF at Drive Through RPG. I'll also have print copies available soon at DTRPG as well!

Saturday, November 11, 2017

AcadeCon Day 2: Cryptworld Thralls And Dungeon Shirts

Good morning everyone and welcome to Day Two here at AcadeCon, the Dayton-based convention produced and run by The RPG Academy. It's 6 a.m. as I start typing up today's post, and I'm fueling up with a box of Entenmann's donuts and a cup of Death Wish Coffee before I head down for the day. The open gaming area is open 24 hours, so I'm curious to see how many bleary-eyed stalwarts pulled an overnight campaign. Let's go find out, shall we?
  • Today I got to wear my Old School Dungeon Map t-shirt at a gaming convention! This shirt is based on the Classic RPG Map cloth design I created that now adorns many dice bags. I had this made at Zazzle, and it turned out fantastic. (Oddly enough, I saw someone else wearing a dungeon map shirt, but his was the Tomb of Horrors, I believe. Wish I had gotten a photo...) Want one of your own? Check out my Zazzle store!
  • When I went over to the con floor early this morning, I actually found one game of D&D (5e, I believe) that went all night. The players looked a bit exhausted, but one still managed a weak "Yeah, got 'im!" fist pump as they took down yet another creature in the wee hours. Game on, my friends. Game on.
  • I had signed up to play a DCC RPG game this morning, but my throat was a bit hoarse this morning and I didn't want to blow it out yelling for four hours, so I bowed out. After trying (and failing) to find a pick-up board game in progress, I instead returned to my room and broke out my Kickstarter-fulfilled copy of Untold: Adventures Await and ran through a solo game. (Expect a review of this Story Cube-moderated RPG in the future!)
  • Returned to the vendor hall and discovered a copy of Kobolds Ate My Baby! Played this game years ago, and was pleased to find a copy for purachse! ALL HAIL KING TORG!
  • Sat down at a table to grab a bite and was joined by two friends who were also here for the first time. Speaking of first times, they also attended their first Gen Con this year -- the massive 50-year anniversary. "So, what'd you think of Gen Con?" I asked. "Crowded. So very, very crowded," they both said nearly simultaneously.
  • Holy crow, this afternoon, I had my first duel CRYPTWORLD player death in a convention-run game. Dying in a CRYPTWORLD game is pretty difficult, as you typically run out of Stamina and fall unconscious LONG before you take that last Wound. But I had two players who fell prey to a few Critical Wound results. As we played my adventure "Unquenchable" (available in the future "Burial Plots" supplement), one player was horribly (HORRIBLY) managed by one of the THINGs, and he began to transform into one of them during the game. Another player was down to a few Stamina points and one Wound due to a series of bad rolls, and he ended up getting strangled to death by another thrall. The transforming player, who missed a Willpower save, became truly evil and shot his teammates who then returned fire, nearly killing him. He was taken in by DAPA where he'll spend the rest of his short life being examined before he's dissected like a lab experiment! The players loved the horrific nature of the way the game ended (two survivors crawling out of the forest) while I was left with my jaw dropped as the sheer carnage that occurred!
  • And, with that, the evening comes to a close. Nothing really scheduled for the evening, so I returned to my room, played a solo game of Camp Grizzly, and am now retiring to bed. I'll be getting up early tomorrow to return home (meeting the wife for pancakes!), so I'll close out by saying "Thanks AcadeCon! I had a great time!"

Friday, November 10, 2017

AcadeCon Day 1: Tackling A Chaos Lord And Fighting Off Killer Bunnies


Howdy gang, and welcome to the official first day of AcadeCon! Although this is my first time at this event, this is the fifth year for this Ohio gaming convention produced and run by The RPG Academy. ("If you're having fun, you're doing it right!") As usual during these travelogues, I'll be stopping by my room off-and-on to post my observations and thoughts as the event goes on. So read on for today's highlights!
  • On the drive here, I stopped at a Dollar General store in some small never-before-heard-of small town. And there, on the shelves, were 10 cans of super-sugared, super-caffeinated Jolt Cola. Looks like I'll be gaming like it's 1985!
  • I reached my hotel next to the Dayton Convention Center where AcadeCon is being held. Handed my keys to the valet and entered to check in. Oops, forgot to get my luggage out of the trunk. Valet brought car back around. Tipped valet big due to the hassle. Went to room. Oops, left my cell phone in the car. Valet brought car back around. Tipped valet extra-big due to the extra-hassle.
  • Cool, my room is right next to the walkover concourse to the convention center! From my room to the convention takes all of 4 minutes. Convenient!
  • AcadeCon is a newer convention being run by folks who are passionate about the event. It shows. The staff really is going out of their way to make sure everyone is having a good time. I appreciate the extra attention they give the attendees.
  • Conversely, I overheard one of the organizers explain to an attendee that they didn't have hardcopy event schedules here, as it was a mess to clean up last year and everything was online anyway. That's great and all, unless -- like me -- you're a Luddite without a smartphone. If I wanted to see what table an event was scheduled for, I had to return to my room and look it up on my laptop. And if I had some spare time and wanted to see what events were open, I had to return to my room -- again -- and look it up on my laptop. Although it's probably a great convenience to others, it's a royal pain in the neck for me. 
  • Vendors were still setting up when I got here, so shopping is a bit sparce Friday afternoon. But I did score a full set of Impact glow-in-the-dark dice, which will get a lot of use in future Mutant Crawl Classic games! Speaking of that system...
  • At noon, Nick, Mike, Andrew, and I played in the classic DCC adventure "Sailors on the Starless Sea" run by Tim Grunkemeyer. Each of us played four characters in the funnel, so we felt pretty good with the odds in our favor. However things didn't go well for us. I'll keep spoilers minimal, but here's how my cast of PCs met their ends: Broderick - absorbed by a gelatinous tar creature; Abner - killed by my own party after becoming possessed and attacking my teammates (sorry Mike!); Trinion - dragged to a watery grave by a tentacle from nowhere. My glorious death though was Brennon, who charged a newly-formed Chaos Lord and (burning all of my Luck) tackled him, carrying both him and my PC into a lava crater, killing them both. It was suicide, but it ended the resurrection of a Dark Lord. So "Yay me!" Thanks for the game, Tim. It was fantastic!
  • However, I didn't have anyone sign up for my 5 p.m. game of Cryptworld, so it looks like Experiment TB-4 is left running rampant through the lonely halls of Vinton Hills Metropolitan Hospital for the last time at any convention. (Although YOU can try to stop the creature when Burial Plots for Crypworld is released this December!)
  • Came back to the room to relax a bit and chug a Jolt Cola. While taking a look at the events run
    later this evening, one caught my eye being run by a designer I recognized -- Craig Campbell of Nerdburger Games, known for the recent Murders & Acquisitions RPG. He was playtesting his new RPG: Die Laughing, The Horror Comedy Storytelling Game. I raced to the con floor and grabbed the last open chair. In the game, the players are typical horror movie archetypes trying to survive the B movie forming around them. The movies and scenes grow organically as the players take turns as the "stars" of each scene as well as becoming the director of someone else's scene. In our game, I played the jock, Brock Van Johnson, who found himself at the local Renaissance Faire (huzzah!) as weird stuff began to happen. With Brock was Arnold the nerd, Tommy the preppy, Bo the gearhead, Stacy the cheerleader, and Benny the class clown. As people started screaming and racing for the exits, we discovered that mutant rabbits had spawned in the nearby hills, which were descending on the Faire, consuming everybody. (This, after all, is a COMEDY horror movie.) Brock didn't believe any of this was real (it had to be one of Benny's stupid jokes) and he picked up a rabbit and stuck his finger in its mouth, daring it to bite him. It did, taking his finger CLEAN OFF. Due to a series of bad rolls, Brock bled out, dying in a most non-heroic way. Though dead, I (as the player) then became a producer of the movie, able to alter and change the script as the still-alive players struggled to stay alive. Each new death brought in a new producer who screwed with those still living as the comedy of errors increased. In the end, Benny survived (still wearing a salvaged suit of armor) in the movie titled "The Day There Was No Joust". Fantastically funny game, and I'm looking forward to the official Kickstarter for it next year.
  • As the day winds down, so am I. I have a Cryptworld game tomorrow with players signed up, so let's see how they do against the horrors of "Unquenchable" as it's played for the last time in a convention setting! Stay tuned for tomorrow's post from AcadeCon 2017!
And, in closing as I always do, here are some photos of Things Of Interest:
AcadeCon tables as they were earlier on Friday before the games really got underway.

The registration booth was always humming, and the Play to Win game booth had a lot of great games you could win.

This year's official t-shirt and swag as well as my official ID for the con.

 Jolt Cola chillin' in my room fridge.


Even though I "seeded" the area with Cryptworld posters and Comic Conversion Issue 2, I had no Cryptworld players on this first day.

Nearly every table was filled with gaming as the evening wore on.

Craig was good enough to sell me his only hardcopy of Murders & Acquisitions as well as a work-ion-progress copy of Die Laughing. (I plan to run this myself!) I also picked up a set of Impact glow-in-the-dark dice.

And they REALLY GLOW. (Taken in the darkened bathroom of my hotel room.)

Wednesday, November 1, 2017

The NaGaDeMon Strikes Again! (National Game Design Month 2017)

It's November, and while others churn out their Great American Novel during NaNoWriMo, I prefer to focus my efforts during the National Game Design Month, or "NaGaDeMon." In 30 days, you are encouraged to imagine, design, write, and play a game of your own design. It can be anything: a board game, a video game, a card game, or an RPG.

NaGaDeMon is a fun exercise for some folks, as they endeavor to create a new game whole-cloth within one month. However, I use the occassion to wrap up and release some long-ignored project that I've been noodling around with during the previous 11 months.

This month, I'm focusing on my Creepy Comic Conversions for Cryptworld. Issue 3 is nearly done, and I have one or two other issues in mind as well. And, if I get lucky, I might have time to compile and release the first Creepy Comic Conversion COMPENDIUM!


Sound off in the comments if you plan to participate this year! It's always great to see who's working on what. And NaGa DeMon is a great way to get motivated to actually produce something for your favorite game!

And here are a few places you can go for more information:

The NaGa DeMon website
The NaGa DeMon facebook page
NathanRussell.net (NaGa DeMon's founder)

Wednesday, October 11, 2017

[CRYPTWORLD] "Burial Plots" Origins Of Horror Part 5: "It Came Upon A Midnight Clear"

https://www.kickstarter.com/projects/1895361773/burial-plots
As the Kickstarter for Goblinoid Games' CRYPTWORLD adventure compilation Burial Plots enters its last 24 hours, I thought it'd be fun to explain where each of these horrific scenarios came from. (These reflections will be full of spoilers for the adventures within, so if you plan to play in any of them, proceed with caution!) The fifth adventure I wrote, "It Came Upon A Midnight Clear," was a macabre Christmas gift to Cryptworld fans...

Like a lot of people, my two favorite holidays are Halloween and Christmas. And anything that can combine the two diametrically opposite seasons is very cool in my eyes. I especially love horror films that take place on Christmas. No, not "Nightmare Before Christmas" (though that happens to be a holiday favorite). I'm referring to such fare as Jack Frost, Santa Slays, Black Christmas, Silent Night Deadly Night, Krampus, etc. (And I have a special place in my heart for Tales From The Crypt's killer Santa in "…And All Through The House".) So a few years back, I decided to create my own "Scary Little Christmas" for readers of my blog.

For my bit of Merry Mayhem, I didn't want a killer Santa or snowman to terrorize the players. Instead, I decided to use a THING that doesn't get enough attention: the Puppet Master. During the holidays, homes are decorated with numerous figures and likenesses of Santa, snowmen, reindeer, gingerbread men, dolls, and nutcrackers. Now imagine if all of these toys came to life at the behest of an evil entity! (For added evilness, you could also animate the nativity set under the tree, but having the Three Wise Men attack the PCs is too horrible for my tastes!) Once I decided who the Puppet Master had been in life and why she was turning the holidays into a murder scene, the rest of the scenario fell nicely into place.


As we wrap up, please consider pledging for Burial Plots and discover the horrors lurking within!

Thursday, October 5, 2017

[CRYPTWORLD] "Burial Plots" Origins Of Horror Part 4: "Death In The Dust"

https://www.kickstarter.com/projects/1895361773/burial-plots
As the Kickstarter for Goblinoid Games' CRYPTWORLD adventure compilation Burial Plots enters its final week, I thought it'd be fun to explain where each of these horrific scenarios came from. (These reflections will be full of spoilers for the adventures within, so if you plan to play in any of them, proceed with caution!) The fourth adventure I wrote, "Death in the Dust," was my effort to create a horror adventure taking place in one of my favorite settings -- The Old West...

The basic idea behind "Death in Dust" came years ago, when I decided that I wanted to run a western-themed CRYPTWORLD game at a convention. Other than the Wild West setting, I really didn't have much of an idea as to the plot. I considered having giant mutant tarantulas as the THINGs infesting the town of Weaver (get it?), but I had pretty much covered the "giant bugs" angle in some other scenarios. I also didn't know how I was going to "prompt" the players into visiting an Old West ghost town in the middle of the desert. What would be the reason? Thoroughly idea-less, I let the concept simmer.

As convention season neared, I revisited the ghost town of Weaver. But what if it wasn't a ghost town anymore? "What if," I thought, "the town had been revitalized as a tourist attraction?" Now I had my reason for the players to visit. Plus, I had inadvertently incorporated another favorite setting -- "the haunted amusement park." I then looked at the name of the camp: "The Weaver Sterling Silver Mine". It was the word "sterling" that jumped out at me. What if that wasn't an adjective, but rather another name? Perhaps a someone who co-founded the town? But if this were the case, why was the town now known as "Weaver"? What happened in the past to erase this person from the historical record? And what would this restless wronged spirit do to those who now celebrated the return of Weaver to its "former glory"?


For the answers, please consider pledging for Burial Plots and discover what other horrors lurk in Weaver, Arizona!
......weeeeeeeeeaaaavvvveeeeeerrrrrrrrrr.....

Friday, September 29, 2017

[CRYPTWORLD] "Burial Plots" Origins Of Horror Part 3: "Unquenchable"

https://www.kickstarter.com/projects/1895361773/burial-plots
As the Kickstarter for Goblinoid Games' CRYPTWORLD adventure compilation Burial Plots is underway, I thought it'd be fun to explain where each of these horrific scenarios came from. (These reflections will be full of spoilers for the adventures within, so if you plan to play in any of them, proceed with caution!) The third adventure I wrote, "Unquenchable," is a hex crawl where my own personal demons stalk the players in a setting where they instead hold all of the cards...

Many of my previous CRYPTWORLD adventures take place in a confined, claustrophobic space: an abandoned hospital, a jetliner in flight, the rotting farmhouse outside of town. So for my next adventure, I wanted to break out of that genre trope and have the setting be eerily "calming." So I created an outdoor hex crawl that takes place in the middle of the day. The sun's up and the players can see for miles. The players are both armed and in constant radio contact with the authorities. How could I take this setting -- where ALL of the advantages are in the hands of the PCs -- and twist it so they instead find themselves faced with a living nightmare? All you need is a good monster -- and lots of them.

They say "Write what you know," so I decided to dip into the well of Sniderman's Personal Fears. You see, spiders terrify me, as I have severe arachnophobia. Monster films featuring spiders -- no matter how low-budget and cheesy -- give me the willies. (In fact, I used this phobia earlier when I wrote "Tangled Threads" found in CRYPTWORLD's first supplement, Monsters Macabre.) So the Tarantulords were to make a comeback. But I wanted these to be even more horrific. More frightening. More dangerous. As I mulled a new hybrid of "werewolf spiders" or "zombie spiders," I chanced upon the concept of  "vampire spiders," and realized with a shudder that THOSE ACTUALLY EXIST.

 
And thus the protagonists of "Unquenchable" came to horrific life.

I don't want to spoil everything, so please consider pledging for Burial Plots and discover what other horrors are found in the woods!

Monday, September 25, 2017

[CRYPTWORLD] "Burial Plots" Origins Of Horror Part 2: "Condition Critical"

https://www.kickstarter.com/projects/1895361773/burial-plots
As the Kickstarter for Goblinoid Games' CRYPTWORLD adventure compilation "Burial Plots" is underway, I thought it'd be fun to explain where each of these horrific scenarios came from. (These reflections will be full of spoilers for the adventures within, so if you plan to play in any of them, proceed with caution!) The second adventure I wrote, "Condition Critical," features my favorite forgotten monster archetype…

Most horror RPGs (that are not Lovecraftian in nature) have several standard monsters the players have encountered -- those I call the Halloween Monsters: vampire, werewolf,  ghost, mummy, witch, zombie, etc. But my favorite "standard" monster is a 50's B-movie staple, one that defy classification...

--The Blob--

Not sure what is so appealing about the giant flesh-ingesting amoeba, but maybe its inability to be defined is what makes it such a great creature. It's a mobile pile of goo that just wants to eat. (And eat and eat and eat...) I was thrilled to see "Space Blob" listed as a new THING in CRYPTWORLD, so it was only natural that I bring this monster to pulsating, slime-coated, flesh-dissolving un-life in one of my adventures. At Ohio's Con on the Cob in 2013, "Condition Critical" was run as the first CRYPTWORLD game at a gaming convention.


For me, there's nothing creepier than a place that would otherwise be bustling that is mysteriously empty and abandoned -- especially if that location is typically clean and antiseptic, the exact opposite of the creaky run-down ramshakle house on the edge of town. So an abandoned hospital became the setting, and my blob -- Experiment TB-4 -- now runs amok within. Where did it come from? Well, that's a mystery you'll need to discover for yourself...

Thursday, September 21, 2017

[CRYPTWORLD] "Burial Plots" Origins Of Horror Part 1: "Forget-Me-Not"

https://www.kickstarter.com/projects/1895361773/burial-plots
As the Kickstarter for Goblinoid Games' CRYPTWORLD adventure compilation "Burial Plots" is underway, I thought it'd be fun to explain where each of these horrific scenarios came from. (I'll endeavor to stay as "spoiler-free" as I can, but read with caution.) The first adventure, "Forget-Me-Not," began -- appropriately enough -- with a nightmare…

I had the dream back in 2012. It was startling enough to make me sit bolt-upright in bed when I woke. I didn't remember much about the situation or setting upon awakening, but one image was burned into my subconscious: a phantom with long blades for hands. The spirit approached me, a scowl on its face.

"Who am I?" it asked.

I could tell the question was not one of identity. The ghost knew who it had been in life. No, rather the spirit wanted to find out if *I* knew who it was. I had never seen its face before.

"I'm sorry, but I don't know you," I answered. The spirit grimaced and sneered. One of its bladed hands pointed accusingly at me.

"You did this to me," it hissed. "You should know who you've killed. again, WHO AM I?" It swung the blade at my head. I was in a panic.

"I don't know! I don't know who you are!" I pleaded. The spirit looked sad -- disappointed, really. Then with a shriek, it swung at my neck...

And I woke up.

-=-=-=-=-

Later that year, as I prepped to attend my first Gary Con, I wanted to run a series of old-school RPGs for the Dead Games Society. I scheduled games of Ghostbusters and Timemaster, but I also wanted to run a horror scenario. One of my favorite old-school RPGs was Pacesetter's "Chill" horror RPG. I remembered the image of angry wraith, and the adventure "Arbor Day" -- to later become renamed as "Forget-Me-Not" -- spilled forth. At the convention, the players encountered a scene literally from my nightmares, and I saw both horror and excitement in their eyes as the scenario unfolded.

And I knew more horrific adventures would follow...

[Cryptworld] "Burial Plots" Adventure Compilation Now On Kickstarter!

https://www.kickstarter.com/projects/1895361773/burial-plots
The Kickstarter for the new CRYPTWORLD adventure supplement "Burial Plots" is now underway! CRYPTWORLD is Pacesetter's game of horror investigation and survival, and "Burial Plots" places your players face-to-face with monstrous THINGS in five full-length scenarios:


Condition Critical
Dr. Howard Eastman has called a press conference at his remote research facility to announce a medical breakthrough that will “eradicate human illness and suffering forever.” But what if the cure proves to be worse than the disease?

Unquenchable
Three days ago, a group of hunters failed to return from their annual deer hunt near Akron, Ohio. Your team of expert trackers and investigators has been brought in to assist in the search. But there seems to be an undercurrent of unease amongst the police who whisper of a disturbing discovery they’ve made. Is there something sinister lurking in the forest?

Death in the Dust
In 1888, the silver-mining boomtown of Weaver, Arizona, was abandoned after a series of unexplained disasters, and the town was left to crumble in the desert sands. Today, the former ghost town has been revitalized as a historical attraction. Is history about to repeat itself?

Forget-Me-Not
Horrific axe murders recently committed in Oregon's Tillamook State Forest are identical to those committed by the legendary "Paul Bunyon Butcher" 40 years ago. However, the original killer – now elderly and feeble – remains behind bars. Has a copycat killer surfaced, or is this the work of something even more sinister?

It Came Upon a Midnight Clear
The Christmas season is typically a time of peace on Earth and goodwill toward men. But one THING has decided to make this year's Yuletide visit to relatives a horrific holiday from Hell.

"Burial Plots" has a modest goal of $1500 to fund, but if $4000 is reached, a new CRYPTWORLD Crypt Master's screen will be designed and released! And those folks who have not yet picked up CRYPTWORLD, the core rules are available as an add-on, as well as the entire Pacesetter RPG line including TIMEMASTER, ROTWORLD, and MAJUS. (And if you want CRYPTWORLD'S first supplement, "Monsters Macabre," that's available too!)

During the funding period, I may revisit each of these five scenarios and give you a bit of background on how these horrors came to life. Stay tuned...

Thursday, September 14, 2017

[Cryptworld] "Creepy Comic Conversion" Issue 2 Now Available IN PRINT

Issue 2 of the "Creepy Comic Conversion" series featuring "The Fleshless Ones" from Worlds of Fear Number 10 (1953) is now available in print from Magcloud! This 24-page mini-comic book takes a horrific tale from a classic horror comic and converts that story into a thrilling adventure for CRYPTWORLD!


In "The Fleshless Ones", Rookie patrolman Perry Mahoney was recently found dead in his apartment from unknown causes. Earlier in the week, he was acting strange, claiming he was being pursued by horrific living skeletons! Was Mahoney’s death caused by paranoia run rampant, or had he stumbled upon a grisly hidden conspiracy to subvert and control mankind?

Issue 2 of the "Creepy Comic Conversion" series is now available in PDF at Drive Through RPG, and in a print-on-demand format at MagCloud. I'll also have copies available at AVL Scarefest and Acadecon this fall, so be sure to look for them. 


Wednesday, August 30, 2017

[Cryptworld] "Creepy Comic Conversion" Issue 2 Now Available

After nearly 2 years, it's the return of the Creepy Comic Conversion series for Cryptworld!

I love horror comix, especially the long-forgotten ones that have entered the public domain. As a way to bring these amazing terror tales back to life, I’ve grabbed one at random and converted one of the stories as a mini-Cryptworld adventure. In this full-color 24-page zine, you first read the short comic story, then the back-half is that same tale now fleshed out and statted up for an evening’s gaming.

So here is Issue 2 of the "Creepy Comic Conversion" series featuring "The Fleshless Ones" from Worlds of Fear Number 10 (1953). (Cover from Adventures Into Darkness Number 10 (1953)):

http://www.drivethrurpg.com/product/220221/Creepy-Comic-Conversion--Issue-2

In "The Fleshless Ones", Rookie patrolman Perry Mahoney was recently found dead in his apartment from unknown causes. Earlier in the week, he was acting strange, claiming he was being pursued by horrific living skeletons! Was Mahoney’s death caused by paranoia run rampant, or had he stumbled upon a grisly hidden conspiracy to subvert and control mankind?

Issue 2 of the "Creepy Comic Conversion" series is now available in PDF at Drive Through RPG. I'll also have print copies available at AVL Scarefest this fall, so be sure to look for them.

Thursday, August 10, 2017

Sketchbook Of Grotesqueries Updated -- Now With 21 THINGS For Cryptworld

(Today's my birthday, but YOU get a present!)

I have updated The Sketchbook of Grotesqueries yet again, and it now contains 21 unique monsters for your Cryptworld campaigns!

https://drive.google.com/open?id=0Bx4gJKAyO5ALQ3djQ25NV0lVU3cBloody Bones
Bloody Mary
Carnivorous Swarm
Cut-Up
 Diabolic Structure
Flotsam
Gravedigger
Gutpile
Humansquito
Krampus
Mirror Dweller
Murdermatronic
Puppeteer
Screaming Skull
Slender Man
Smiley Face
Snallygaster
Strix
The Tooth Fairy
Werestag
White Noise

Sunday, January 15, 2017

A Sneak Peak Into My "Gaming Projects" Notebook


Many of you who know me or have hung out with me have no doubt seen me toting around my little black notebook (pictured here). I have carried this notebook -- or one like it -- for years. I have it with me at work, at events, in my car, and resting on the table next to me as I hammer out this post. Inside my "Gaming Projects" notebook is a collection of notes, scripts, ideas, and works-in-progress for a variety of games and systems.

Today, I went through my notebook and did a bit of organizing. I thought it'd be a fun "glimpse" for you if I were to make a quick listing of things and projects currently in the works.

(Don't ask me to expound on anything here, nor ask me what my timeline is for any of these. I work on them as the mood hits, and release them when they're done. But here's some stuff you can look forward to one day in the future.)

(CW = Cryptworld; TM = Timemaster; MF = Mutant Future; DCC = Dungeon Crawl Classics; HOPE = Our Last Best Hope; Fiasco = Fiasco; Anything is "quotes" is the working title of a scenario/adventure in the works)

CW - "Speed Demon" - Driverless vehicle terrorizes small town
CW - "Final Voyage of the Golden Dawn" - Abandoned ship found floating off shore.
CW - "Last Call/Wasted" - Zombies attack a remote tavern. Players are barflies.
CW - "The CW Atlas" - Worldwide locations of supernatural interest.
CW - "Expiration Date" - PCs cheat Death. He's not happy about it.
CW - "The Coldcreek Conspiracy" - Based on a Cryptworld adventure-writing exercise.
CW - "Kid Stuff" - Adults in a neighborhood disappear. Creepy kids terrorize the area.
CW - "Maul Be Home for Christmas" - A department store Santa is found murdered after hours in a locked-down mall.
CW - "Lost Vegas" - Unexplained murders in a Vegas casino.
CW - "Untitled Solo CW Adventure" - A one-person solo adventure to learn the system.
CW - "The Century of the Dead" - A village of the undead reappears for 24 hours every 100 years (Brigadoon-inspired).
CW - "Deadfall" - Collyer Brothers-inspired trap-laden house -- and something lurks within.
CW - Helltown, Ohio
CW/ROT - "Knights of the Living Dead"
CW - THINGS to stat uup: Drauger; Computer Virus; Worm That Walks; Succubus/Incubus; Tsukumogami; Bog Mummy/Salt Mummy/Ice Mummy; Pollo Maligro; Zombeak
TM - Jenny Everywhere
TM - "An Apple A Day" -- Millions of deaths due to the lack of a single piece of fruit.
TM - "Postage Due/The Day The Sky Fell" - Compilation of TM adventures I've written.
MF - "Dead In The Water" - Written; just needs to be assembled and distributed.
MF - "World of Korgoth of Barbaria supplement"
CAH - "Transylmania"
CAH - "SPY U"
DCC - "The Scourge From Beyond Infinity"
DCC - "Escape From Vulture Gully"
HOPE - "Virus"
FIASCO - "Small Town Ink"