Friday, April 18, 2014

[Cryptworld] New Thing: Tarantulord

A Giant Arachnid Thing for Cryptworld

TARANTULORD

STR: 6 (90) --- WPR: 3 (45)
DEX: NA --- PER: NA
AGL: 6 (90) --- PCN: 6 (90)
STA: 5 (75) --- PWR: 90
ATT: 2/90% --- WND: 15
MV: L 200 (100 if on a vertical surface)

Experience: 800

A Tarantulord is a mutated gargantuan arachnid. A Tarantulord is about the size of a horse, standing nearly 6 feet tall with a leg-span of  10 feet, and weighing about 1,000 pounds. Tarantulords can be nearly any species of arachnids, as monstrous trapdoor spiders, black widows, brown recluses, and -- yes -- tarantulas are all rumored to exist. (CMs choice as to the type of spider.) It is unknown if the Tarantulord is a mutant, otherworldly creature, or naturally spawned aberration.

A Tarantulord usually makes its lair in an isolated darkened area such as a cave, cavern, or overgrown forested region. Tarantulords that have infested urban areas, however, can lurk in old dilapidated structures such as barns, abandoned houses, and sewers. A Tarantulord's burrow can be identified by the thin, dry cobwebs that coat the floors and ceiling. The cocooned remains of previous victims will be seen hanging from the ceiling of the den (although there is a 10% chance that one of the cocoons has a still-living future meal).

A Tarantulord is incredibly fast and agile considering its size, scuttling on its eight legs much faster than a human can run. It can scramble up sheer surfaces like walls and ceilings at half its movement rate. A Tarantulord is smarter than a common spider though, as it has developed a rudimentary animalistic intelligence (rather than running on sheer instinct alone). 

Tarantulord Powers

Summon Arachnids: Whether through an ultrasonic call, pheromones, or other summoning mechanism, the Tarantulord can summon all spiders in a 100-foot radius to hurry to its aid at a cost of 10 WPR. A swarm of crawling, biting arachnids will seem to pour from every nook and cranny, scurrying over the hapless PCs. Although the damage caused by the biting insects is minimal (1d10 Stamina loss), the effect can be unnerving, causing the PCs to lose initiative and giving the Tarantulord a chance to escape -- or attack unimpeded!

Throw Webbing: The Tarantulord can send a blast of webbing from its spinnerets into the air to drift down over a 10-foot radius area. (Treat as ranged attack at a cost of 10 WPR.) Anyone hit by the webbing will become hopelessly entangled in the sticky netting. The webs take 4 rounds to cut through with a knife or blade, or 2 rounds to burn through with any fire source the victim may have.

1 comment:

  1. Great minds, and all that. I'd been working on both a Gargantula and a Humantula!

    ReplyDelete