Skirmisher Publishing LLC has released their newest Oddities sourcebook: 100 Oddities for a Graveyard. The tome of creepy delights is intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more. Here's just one example from the booklet:
A hollow, many-chambered headstone. In the breeze, it hums and whistles softly, like a set of deep, distant pipes. That, however, does not explain the soft voice that can occasionally be heard singing in an unknown tongue.
From the press release:
As roleplaying locales go, graveyards are classic, and can play a part in just about any type of game. As long as adventurers venture and people die, there will be graveyards. Fantasy, historical, urban, modern, horror, and even sci-fi or post-apocalyptic games can all benefit from the occasional introduction of a graveyard — and we have the Oddities to help you “flesh” them out."100 Oddities..." is 10 pages of creepy uniqueness and is only 99 cents. Sniderman says, "Check it out!" (Click this line for the link.)
Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with.
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