No. Enc.: 0 (1d4)
Alignment: Neutral
Movement: None
Armor Class: 8
Hit Dice: 6
Attacks: 1
Damage: 1d10
Save: L3
Morale: Not Applicable
Hoard Class: VI
The Mantrap is a mutated Venus Flytrap that has grown to gargantuan proportions. Due to its size, it traps and feeds on large animals (or mutants) unfortunate enough to stumble into it.
Each Mantrap encountered has 1d4 hinged "leaves" that radiate out from a central root system. The leaves are colored a bright pink and the surface is slightly springy, much like a sponge. The edges of the leaves have long tooth-like spines which interlock when closed, effectively trapping the victim. Each hinged leaf system of the Mantrap can easily measure 20-25 feet across when open.
The Mantrap lays these opened leaves on the ground, waiting for an unfortunate victim to walk across the surface. When a victim reaches the centerpoint of the leaf, the two sides snap shut, trapping the victim within. This initial attack will do 1d10 hit points of damage to the victim. When the Mantrap senses a struggle within a closed leaf, it will begin crushing the victim for 1d10 hit points each round until it feels the struggling stop. Once the fight has ended, the leaf releases a digestive enzyme which dissolves the prey so it can feed. If the victim decides to "play dead" to stop the crushing attack, the Mantrap's digestive acids will instead do 2d10 hit points of damage each round.
Mutations: gigantism
Grimtooth's Traps (1981)
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From the web:
Subtitled: a game-master's aid for all role-playing systems.
A compendium of catastrophic traps, sinister snares, engines of evil, and
dea...
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