- A randomly rolled ability may go up by a point.
- They may get an extra attack per round.
- They may do an extra point of damage in combat.
Annnd...that's it.
Maoglone's house rules improves upon the Level Bonus by rewarding players with the following:
- PCs roll on the Experience Level Bonus table as usual.
- If the PC rolls an ability score increase, they get to choose which ability goes up by a point rather than rolling it randomly.
- PCs get an automatic +1d to their hit points (except androids who stay at 50 hp).
- PCs can choose to "improve" one mutation (this would be house-ruled along the lines of a larger area of effect; an extra die of damage; a longer time of duration; etc.). Or they could reduce the detrimental effect of a mutational drawback instead, if desired.
Rolling up a character randomly at the beginning retains that delightfully gonzo randomness I crave in my mutated events, but I like the concept of giving the players a degree of control as to how their characters develop over time. Thanks to maoglone for sharing this!
Got my own house rules where characters get two points that can be used to
ReplyDeletea) increase an ability score by one point (no ability may be raised by more than one point per level and there are caps on ablity scores)
b) +1 to hit or to damage with particular weapon
c) spend both points to gain additional die of damage with chosen weapon
d) spen both points to buy class abilities (home brew mini-classes that typically focuses on one ability)
e)improve existing mutation (duration, power, or number of uses per day).
In my group, some of the players just reached 2nd level, and I went with the random rolls as written.
ReplyDeleteOne player got a CON bump (which led to in increase in HP, natch) and the other a boost in STR...from a 4 to a 5. Yeah.
I'll have to ponder the above.