Roleplaying Adventure in a Techno-Fantastic Age
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Though DGP's *The Travellers' Digest *was very well regarded among *Traveller
*fans in the late '80s and early '90s, it wasn't especially lucrative for
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Wednesday, November 28, 2012
Savage Menagerie: Cobweb
No. Enc.: 2d10
Alignment: Neutral
Movement: None
Armor Class: 9
Hit Dice: 1
Attacks: 1
Damage: Special
Save: L1
Morale: None
Hoard Class: None
Cobwebs are mutated cornstalks that can trap unsuspecting victims in sticky strands of webbing. When approached, the husks surrounding the Cobweb will slowly peel back on its own, exposing pale white corncobs along each stalk. Once exposed, the kernels on each cob will explode much like popcorn kernels with a pop-pop-pop, spraying thin sticky webs of filament over a 20 ' radius. Any within range who say they're diving out of the way will escape entrapment if they make a successful save versus stun attacks. The only way to free someone trapped in Cobweb webbing is with oil, acid, or fire. (Blades and cutting tools will be unable to cut through the webbing and will just become gummed up and ensnared as well.) Cobweb webbing is solely a defensive measure by the plant and those trapped will receive no damage from the webs. A Cobweb's webbing will crumble and turn to dust after 2 weeks, at which point the ensnared victim has most likely died of exposure and thirst. Because it takes a Cobweb nearly 2 months to regrow its cobs, hungry scavengers use this period to drag away and feed upon the corpses of the victims, free from the danger of becoming ensnared themselves.
Mutations: webs
Labels:
Game Design,
Menagerie,
Mutant Future
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Nifty, I like hzards like this. But how do the predators eat the victims without becoming ensnared themselves?
ReplyDeleteGood point. I've updated the entry with an explanation.
ReplyDelete