A dimensional rip in the fabric of space-time has temporarily fused together two Realms of Existence -- the post-apocalyptic realm of Mutant Future and the fantasy realm of Labyrinth Lord. And the Technomancer has his foot firmly planted in both worlds!
Jeff "Bighara" Sparks and Joel Sparks over at Faster Monkey Games have released a rollicking good adventure with Realm of the Technomancer. This double-sided module is actually two games in one. Open one side, and you're embroiled in a Mutant Future adventure as apocalyptic survivors find their home overrun by legendary monsters wielding unusual magics.
Flip the book over, and you're knee-deep in a Labyrinth Lord adventure as brave adventurers defend the lands against twisted mutants with bizarre mental abilities. And somewhere -- deep underground where the worlds meet -- the Technomancer fuses powerful magics with advanced machinery...but to what ends? Lazers meets swords, mutations meets magic, and sorcery meets psionics in this double-sided adventure for both Labyrinth Lord and Mutant Future!
Realm of the Technomancer is available in PDF for $6.00 at RPGNow, or in print for $11.99 directly from Faster Monkey Games!
Revised B/X Monster List - [Not Final] *MEN* Bandit Berserker CULTIST (includes "Acolyte") HILLMAN (replaces "Neanderthal") Medium Noble Normal Human NPC Party Trader Veteran *BEA...