I always like to have some kind of ambient music playing in the background when I'm running a game. I feel it helps put the players into the right state of mind as well as giving the game a more cinematic feel. And if I can match up the music with what's happening on the table, more's the better.
One problem I've always run into though: the post-apocalyptic genre is the hardest to musically set up. There are a buhmillion, kajillion "high fantasy" soundtracks out there. Sci-fi and space opera games have a ton of musical resources. Even the superhero milieu is fairly simple to score. But try to find any "post-apocalyptic" music, and you're limited to either thrash metal groups, 1950s jazz pieces, or odd discordant electronica.
It's no secret I'm a fan of "The Colony" - Discovery Channel's post-apocalyptic reality "experiment" now in its second season. What I didn't know was that the original score music to Season One was released as a set of MP3s, downloadable at Amazon. There are 30 pieces of set music, each running about 2 minutes, giving you about a hour's worth of music.
The music is nicely evocative of the show and its environment. And because the music was scored to accompany certain scenes and events, there are a host of different "stings" you can use depending on situations such as combat, exploration, construction, etc. The song titles give you an indication of the scenarios they represent: Market Raid, Marauders, Junk and Scraps, Someone is Watching, Unwelcome. At only $8.99 for all 30, it's a good deal for the perfect soundtrack for your Mutant Future campaigns. Listen to the samples at Amazon and let me know what you think.
Grimtooth's Traps (1981)
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From the web:
Subtitled: a game-master's aid for all role-playing systems.
A compendium of catastrophic traps, sinister snares, engines of evil, and
dea...
Thanks for the tip!
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