Alignment: Neutral
Movement: 90' (30')
Armor Class: 4
Hit Dice: 9
Attacks: 2 or 1 (claws or gamma eyes)
Damage: 2d8/2d8 or 6d6
Save: L5
Morale: 7
Horde Class: None
Gamma Hares are large mutated rabbits about the size of a fully grown adult bear. They are covered in a thick green fur with a long lizard-like tail. Gamma Hares have thick bony plates running down their spines which gives them extra armor protection from attacks.
Gamma Hares attack with their sharp claws for 2d8 hit points for each claw that lands. However, instead of a claw attack, a Gamma Hare can opt to use its gamma eyes mutation, firing out a scorching ray of radiation for 6d6 hit points of damage. Gamma Hares usually walk upright, but they have developed incredibly strong haunches, giving them the ability to leap away from trouble. With this ability, a Gamma Hare can launch itself 100 feet straight up or 200 feet in any direction. If combat starts to turn against a Gamma Hare, it will suddenly shoot into the air and out of range of its attacker.
Mutations: gamma eyes, leaping
NOTE: This creature was inspired by the episode "Master of the Stolen Sunsword" from the classic Ruby Spears post-apocalyptic cartoon "Thundarr the Barbarian." Stay tuned each week for Thundarr Thursday!
Wild! I don't think I've seen this episode!
ReplyDelete"Thundarr Thursday" is officially my favorite day of the week:)
ReplyDelete