I've talked a good game, now it's time to run one. Your Friendly Neighborhood Sniderman, Savage AfterWorld blog-meister, has signed up to run three Mutant Future games at Gen Con this year. I'll post times and dates upon approval. To whet your appetite:
RPG1120005 - Gimmee Shelter - Mutant Future - 6 players - 4 hours
Food and shelter are precious commodities in the post-apocalyptic future. When the party finds a recently-unearthed Ancient bomb shelter, the spoils appear ripe for the picking. You're not going to let a few signs emblazoned with radiation symbols and crossbones keep you away, are you?
RPG1120003 - Dead in the Water - Mutant Future - 6 players - 4 hours
Water-logged abominations have been coming ashore, attacking villages along the coast of The Rainbow Sea and dragging victims off to a watery doom. Can a ragtag party of future mutants discover the answers on the Island of Fire?
RPG1120012 - Cult of the Red Band - Mutant Future - 6 players - 4 hours
Marauders armed with unusual handheld weapons are terrorizing the area, led by a powerful mutant the likes of which no one has ever encountered before. Your group has been tasked with stopping these attacks, but how can you defend against brigands armed with unknown Ancient weaponry led by a mysterious overlord?
RPG1120005 - Gimmee Shelter - Mutant Future - 6 players - 4 hours
Food and shelter are precious commodities in the post-apocalyptic future. When the party finds a recently-unearthed Ancient bomb shelter, the spoils appear ripe for the picking. You're not going to let a few signs emblazoned with radiation symbols and crossbones keep you away, are you?
RPG1120003 - Dead in the Water - Mutant Future - 6 players - 4 hours
Water-logged abominations have been coming ashore, attacking villages along the coast of The Rainbow Sea and dragging victims off to a watery doom. Can a ragtag party of future mutants discover the answers on the Island of Fire?
RPG1120012 - Cult of the Red Band - Mutant Future - 6 players - 4 hours
Marauders armed with unusual handheld weapons are terrorizing the area, led by a powerful mutant the likes of which no one has ever encountered before. Your group has been tasked with stopping these attacks, but how can you defend against brigands armed with unknown Ancient weaponry led by a mysterious overlord?
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