Friday, July 30, 2010

Savage AfterWorld Welcomes Its 10,000th Unique Visitor

Sometime late last night, The Savage AfterWorld was visited by its 10,000th unique visitor. Over the last year since this blog started, 10,000 different people have clicked through these pages. Fairly humbling. Thanks for the support!

Thursday, July 22, 2010

Savage Menagerie: Dragonfire

No. Enc.: 2d4 (3d4)
Alignment: Neutral
Movement: Fly: 150' (50')
Armor Class: 2
Hit Dice: 4
Attacks: See description
Damage: See description
Save: L2
Morale: 8
Hoard Class: None

The Dragonfire is a large (2' wingspan) mutated dragonfly found in actively volcanic areas as well as geothermic zones such as hot springs and geysers. A Dragonfire has red wingtips and glowing red eyes. The most striking feature is that the Dragonfire has a constant fiery aura, giving it the appearance of being completely engulfed in flames. Due to this blazing outer skin, the Dragonfire is difficult to get close to, giving it a form of natural armor as few attackers wish to get close enough to enter combat with one. Also, the aura gives the Dragonfire a natural immunity to all fire and fire-based attacks.

A Dragonfire does not physically attack a victim by biting or clawing. Rather, the Dragonfire's aura alone is enough to do damage to any who come within 5 feet of one. If a Dragonfire passes close enough to a PC, the character will take 1d10 hit points of damage unless he makes a save vs. energy weapons. Dragonfires are fairly docile, but a curious Dragonfire can inadvertently be a deadly one. And heaven help the PC who has a swarm of Dragonfires descend around him. His clothes could burst into flames. And those grenades in his backpack should be kept cool...

Mutations: fiery aura, natural armor, reflective epidermis (fire)

Friday, July 16, 2010

The Colony Season 2 Premieres July 27



Looks like this season of The Colony will focus more on the "how" of society's collapse, which is "biological outbreak." Not only will the "survivors" need to survive and rebuild a community without electricity, running water, government or outside communication, they will also need to keep themselves safe from the ravages of the viral contaminant that devastated humanity as roving bands of human carriers pose a constant threat. Looking forward to any post-apocalyptic "social experiment" that has the following as one of their press photos for the new season:

Simulated decomposing pandemic victims

The Colony Season 2 premieres July 27 at 10 p.m. on Discovery Channel.

Thursday, July 15, 2010

Mutated Musings From The Blogosphere

Seems that the blogosphere is alive and well with recent discussions of all things mutated and radioactive. Seeing a few post-apocalyptic posts on warms my heart -- both of them in fact.

Over at Aeons & Augauries, blogmeister JDJarvis has been on a roll this week with a series of posts discussing the hazards of living in the Mutant Future. Brutal Survival in the Mutant Future examines the necessities of life and what happens when you take away things like food, water, shelter, and air. How long can a person last? (Answer: Not too damn long.) He then brings to light Serious Injuries in the Mutant Future and what can happen to a PC if they become maimed or incapacitated. And Heaven help them if they become susceptible to an infection. JDJarvis' most recent post in the same vein is Horrors of Radiation in a Gritty Mutant Future. In a more "realistic" and grittier setting, radiation exposure is something to be avoided and feared. Rather than growing a second head or developing the ability to see through walls, the PC's skin may become paper-like or he could go blind.

Meanwhile, Cyclopeatron over at his self-named blog offers up Why Gamma World Wizards Love Radioactive Cocaine. His vision of a "mutated heavy metal band on tour" is just gonzo enough to make for a wild long-term campaign. He describes different challenges like fighting other rock bands or space aliens, and questing for better instruments, radioactive drugs, mutated groupies, and/or receptive audiences. And when he throws in magic-wielding mutants whose powers are fueled by drug use -- well -- that's a game report I have GOT to read about.