There's a lot of angst in the blogosphere about the collectible-card-mechanic of the mutations/character generation, so I won't go into it here. (Search Google for discussions elsewhere.) To summarize, there are 40 cards available in the boxed set and more mutations can be purchased in booster packs of cards. Yup, just like any other collectible card game. So
instead of getting to choose your mutations or rolling on a table, you must apparently own a certain card to have that ability.
As I read elsewhere:
instead of getting to choose your mutations or rolling on a table, you must apparently own a certain card to have that ability.
As I read elsewhere:
Player: “OK, so here’s my Gamma World character. His mutations are Kinetic Bolt, Precognition, and Anti-Necrobiosis.”
DM: “Anti-Necrobiosis? Cool! So you are collecting the boosters now?”
Player: “Uh, actually my buddy just told me about the mutation and I wrote down the details. But you can check it with your DDI subscription.”
DM: “Sorry, go out and buy a few boosters if you really want that mutation.”
Player: (mumbles and starts thinking about Mutant Future.)
And, with that, we return you to your Mutant Future news and info already in progress...