Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Sunday, July 12, 2020

Online Gaming Back in 1983? Yup, Welcome To "CB D&D"

It's fairly plain to see that the world of gaming is going to be online for the foreseeable future. Sure, I miss going to conventions and face-to-face table gaming. And I've heard more than one person lament that they refuse to try remote game sessions as "it's not the same." But to those folks, I gotta tell you you're really missing out as remote gaming has been around since gaming started. (In fact, I found an interesting article that suggests chess was played remotely via correspondence as far back as the 9th century!) In fact, yours truly is an old hand at remote gaming...

I recall playing by mail back in the 1980s, where I gave several of the games run by Flying Buffalo a try (still going strong today!), and I even played Silverdawn over the course of a summer back then. But my favorite session of playing remotely was the time I played D&D over my CB radio.

My first car was a 1972 Ford Pinto handed down to me from my mom. No AC, black plastic interior, AM radio (that didn't work), but it had a CB radio that still worked left over from the 1970's CB radio craze. I used it to listen to truckers gabbing as they passed by my house on the interstate about 1/4 mile away.

Anyway, during our weekly D&D game, my cleric (Brother Jarrod) got separated from the rest of the party deep in a long-forgotten crypt. My DM, Roger, decided he would run the two groups separately until they met up again. Due to circumstances, he and I were unable to get together that week. And my parents made it clear that tying up the phone line playing D&D ws out of the question. Roger, who lived about 5 miles from me, remembered that I had a CB radio in my car.

"Hey, I think I have a CB base unit down in the basement," he said. "How about we do this over the CB?" I thought it was a great idea, so around 7 pm on a Tuesday night (school was out for the summer), I got in my car, laid my character sheet and dice on the passenger seat, fired up the CB, and Roger and I played a one-on-one game over the airwaves. My handle was "Brother Jarrod", and he was "The Overlord", as I recall. We followed CB protocol as best as we could, finding an open channel (so we wouldn't tie up "real" communications), and ending each statement with "over."

"I listen at the door. Do I hear anything? Over."

"Nope, it sounds empty. Over."

"OK, I swing open the door and charge in! Over."

We got through a few rooms, and I managed to not die in combat as a lone 3rd level cleric lost in a tomb. Roger said, off in the distance, I saw a glimmer of torchlight - likely the rest of the party. (Over.) So I ran to meet back up with them (Over.), thus ending the session. The CB game probably lasted about 2 hours and was tons of fun. And, of course, just as we were wrapping up and signing off, an amused laughing voice broke in...

"What the hell are you two kids doing on this channel? Playing some kinda game?"

Yup, it was "some kinda game", all right! Over.

Wednesday, October 30, 2019

[MCC RPG] "Dead In The Water" 0-Level Funnel Adventure Now Available

Over the years, I've led many post-apocalyptic mutants and freaks across The Rainbow Sea to The Island of Fire aboard Capt. Laird's seaweed-encrusted ship. Now, I hope many, many more make the voyage!

Dead In The Water is an adventure I've written and run for several years at many conventions and home-based games. However, it has never been committed to print for any specific RPG system...until now! With the approval of Goodman Games, Dead In The Water has become the newest adventure available for the Mutant Crawl Classics role-playing game of post-apocalyptic adventure and mayhem.

DEAD IN THE WATER
Mindless, water-logged abominations have been coming ashore, attacking fishing villages along the coast of The Rainbow Sea, then dragging their victims off to a watery doom. Your ragtag party of post-apocalyptic Seekers have been tasked with stopping the invasion. Perhaps the answer can be found on the legendary Island of Fire.

Dead In The Water is compatible with the Mutant Crawl Classics Role-Playing Game. Dead In The Water is a 0-level funnel for 12 to 16 starting characters. (Although it can easily be adjusted for 1st or 2nd level PCs.)

Dead In The Water is now available in PDF and print at Drive Through RPG, in print in Lulu, and it will soon be available at the Goodman Games webstore and at their booth at conventions and such.

I'd like to thank all of you who playtested it over the years and I hope you all had fun. And to those of you who have never ventured into the village of Narleen or faced The Drenched? Climb aboard and set sail for gonzo adventure!