Oggar the Beastman: Init +6; Atk claw +6 melee (1d10) or bite +4 melee (1d8); AC 15; HD 4d8; hp 22; MV 40'; Act 1d20, 1d16; SP human form, domination; SV Fort +8, Ref +6, Will +3.
Oggar the Beastman was one of the strongest foes Samson ever faced. The powerful mutant was nearly Samson's equal in strength and reflexes, but its animalistic rage was the cause of its downfall.
The human scientist Vaxar was exposed to mists from a radioactive glow-geyser, causing his metamorphosis into a hulking beastman form. As Oggar, he possessed a lion's head and a body covered in reptilian scales with a crocodile's tail. His sharpened claws make for powerful weapons, as well as giving him an advantage when climbing. Oggar can also summon and control the wasteland beasts with the use of his powerful domination mutation. Several times, he summoned mutants to do his bidding and kill his foes for him.
Vaxar is aware of his beastlike mutant form, and he attempts to keep his dual nature hidden and his animalistic urges at bay. But Oggar is constantly struggling to get out to destroy humanity. Anytime Vaxar is exposed to radiation, Oggar will surface within 1d6 rounds -- and the beastman will slaughter any pure humans it encounters
NOTE: This NPC was inspired by the tale from Issue 5 of "Mighty Samson." Stay tuned each week for Samson Sunday!