Wednesday, November 13, 2019

[MCC RPG] Ancient Armory: Chainsaw Nunchucks

Weapon: Chainsaw Nunchucks
Tech Level: 2
Complexity Modifier: 4

Range: 10-foot radius
Damage: 7d6
Power: Uses gasoline fuel; tanks depleted after 10 minutes of use

Chainsaw nunchucks is a weapon that combines the nimbleness and grace of a martial-arts-trained ninja with the savage brutality of a crazed lumberjack. It may not have the terror-inducing "WTF?!" effect of, say, the Rocket-Propelled Chainsaw, but if you encounter an NPC swinging a pair of these around, someone is guaranteed to lose a limb.

The design of a pair of chainsaw nunchucks is fairly simple -- a pair of standard lumber-cutting chainsaws joined together in the rear by a short length of chain. In the hands of a skilled user, the running chainsaws swirl and twist around the body of the attacker, creating a spinning vortex of limb-severing damage to all within 10 feet of the user. Contact with one of the saws will do 7d6 hit points of damage to the unlucky individual.

Using a pair of chainsaw nunchucks should only be attempted by the strongest and most dexterous of individuals. Due to the weight of the weapon (20 lbs.) and the fortitude required to keep it moving, only characters with STR and STA scores over 17 can attempt to wield it. Also, a character must have a minimum AGL score of 18 to even try to learn to use the device. Only the most nimble -- and foolhardy -- of PCs should attempt to teach themselves the art of "chainsaw nunchuckery." If they are driven to learn, the judge is encouraged to roll for full damage with each failed AGL save (DC 20). If the PC is able to train long enough -- and if they haven't lost an arm in the process -- the judge should go ahead and reward them with mastery of the weapon, making for some very interesting future combat encounters.

(This weapon was originally designed for Mutant Future)

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