After a few games of Five Nights at Freddy's, I felt compelled to created this nightmarish THING...MURDERMATRONIC
A Robotic Reaper for Cryptworld
STR: 5 (75) --- WPR: 1 (15)
DEX: 3 (45) --- PER: 2 (30)
AGL: 3 (45) --- PCN: 3 (45)
STA: 5 (75) --- PWR: NA
ATT: 1/60% --- WND: 15
MV: L 75†
Murdermatronics are manmade robots that have been reprogrammed to kill. These murderous automatons -- also called "killbots" -- have no intelligence of their own. They are mindless killing machines set forth to slaughter all they encounter. A murdermatronic never spontaneously comes to "life"; rather the creature is created by the machinations of some THING behind the scenes.
Any man-made, human-sized robot can be reprogrammed to become a murdermatronic -- holiday display mannequins, life-sized children's toys, and theme park dark ride characters, for example. The most frightening ones encountered are those used as audio-animatronic entertainment at themed restaurants. Their wide-eyed glare and rictus grins are childhood nightmare fuel.
A murdermatronic attacks by grappling with its opponent, attempting to crush them with its mechanical strength. (Treat as unarmed combat damage.) If the murdermatronic succeeds with an "H" result or better, the killer robot has successfully grabbed hold of the victim in a crushing hug. (The defender can do nothing when pinned except try to free himself. (See Wrestling skill, Cryptworld rulebook page 18). On the next attack round, the murdermatronic's jaws will open, revealing razor-sharp metallic teeth which it will use to bite the pinned victim for armed combat damage with a 20% bonus modifier.
Murdermatronics are not true "THINGs", but rather reprogrammed minions of more dangerous THINGs that are using these devices to terrorize and spread mayhem. For example:
- A murdermatronic can be created by a gremlin through the use of its deadly device power (Cryptworld rulebook, page 61).
- A demon can take possession of the robot, causing the machine to go on a killing rampage (Cryptworld rulebook, page 57).
- The robot could be haunted by a ghost (Cryptworld rulebook, page 60) or controlled by a puppet master (Cryptworld rulebook, page 66), who is using it as a vessel for its revenge.
- A mad scientist may use its master of life and inventor's spark powers to animate the killing machine (Monsters Macabre, page 24).
Regardless of how the murdermatronic came to "life," the PCs should be aware that -- once defeated -- there is a bigger threat lurking somewhere in the shadows.