Needless to say, I’m not a fan of either system.
I suggested a system using 1d4 in my earlier post about the game, but the mechanics never really "gelled" for me. So I’ve been noodling around with a super-simple random gaming mechanic that I can shoehorn into games I want to run simply – or games that don’t have a “true” mechanic, such as this one. So here is my concept for my “Rule 1-2-3” RPG mechanic system:
Before I begin explaining, keep this all-encompassing rule in mind:
1s, 2s, and 3s are ALWAYS successes.
Each player and the GM will need to have one 4-sided die, one 6-sided die, and one 12-sided die.
For any action that has a chance of failure, the GM should determine the difficulty of the task, whether it's Easy, Average, of Difficult.
Easy tasks would be remembering a phone number you were told 5 minutes ago, punching someone while they're asleep, or parking a car at the mall.
Average tasks would be remembering a phone number you were told last month, punching someone you're fighting with, or parallel parking a car during downtown rush hour.
Difficult tasks would be remembering a phone number you were told 5 years ago, punching someone who's currently shooting at you, or parking a car while blindfolded.
For an Easy Task, the player should roll the d4. On a 1-2-3, he succeeds. (A 75% chance of success.)
For an Average Task, the player rolls the d6. On a 1-2-3, he succeeds. (A 50% chance of success.)
For a Difficult task, the player rolls the d12. On a 1-2-3, he succeeds. (A 25% chance of success.)
The system is somewhat reminiscent of "target number" mechanics, but with Rule 1-2-3, the target numbers never change -- you always need to roll a 1, 2, or 3. However, it's the die used that represents the challenge level.
That's really all I've sussed out so far. I want to keep this super-simple, so I've steered clear of bonus/penalties or contested rolls. I'd like opinions on whether you think this would work well as a basic resolution mechanic. Thoughts?