Movement: 150' (50')
Armor Class: 4
Hit Dice: 1
Attacks: 1 (bite)
Damage: 1d4
Save: L1
Morale: 7
Hoard Class: None
The Chitterer is a tree-dwelling mammal, about 1 foot across, descended from the common Bygone squirrel. However, the creature has evolved several additional legs which gives it incredible speed in the treetops, as well as a crab-like exoskeleton, giving it a sturdy natural armor.
Chitterers are shy animals, avoiding contact and shying away from most humanoids that enter their forests. Like a squirrel, the Chitterer is an herbivore, living on a diet of nuts, berries, and other vegetable goods. They rarely attack, choosing to do so only when cornered or threatened. If they do attack, they bite for 1d4 points of damage.
Instead of a confrontation, Chitterers instead defend themselves with their fragrance development mutation. Once a day, a Chitterer can release a hallucinogenic pheromone that affects those who fail a save versus poison. If a save is failed, the victim will be overcome by fearful visions and hallucinations for 2d4 rounds. He will primarily try to flee from these visions, although he may attempt to fight the "creatures" he sees -- which could be his own party members.
Chitterers have no valuables, but they are treasured as a delicacy. Vendors and merchants will pay handsomely for a bagful of the creatures.
Mutations: fragrance development, natural armor
The Island of Doctor Apocalypse (1982)
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From the web:
The Island of Doctor Apocalypse has been designed to be the continuation of
the Villains & Vigilantes scenario Death Duel with the Destroye...
That is disturbing. I like it!
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