NOTE: This amazing creature was originally posted by Mark Chance to the Swords & Wizardry G+ Discussion board. It was too awesome to not share. Below, I made some slight tweaks for Mutant Future compatibility, but otherwise it's unchanged. (Brutorz Bill? I expect to see this shared on an upcoming Simian Saturday!)
No. Enc: 1d6 (2d4)
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 6
Hit Dice: 8+3
Attacks: 4 (2 stomps, 2 claws) or 3 (2 stomps and weapon)
Damage: Stomp - 2d6; Claws - 1d6; Weapon - as weapon type
Save: L6
Morale: 11
Hoard Class: XX
Half
gorilla, half elephant, the mighty gorillelephantaurs rule the tropical
plains they call home. is an intelligent, carnivorous gorilla. They
fight with their columnar forelegs and powerful claws, or else use a
weapon instead of their claws. If a gorillelephantaur strikes a foe with
both claws, it does an additional 1d12 points of rending damage.
Mutations: none
Retrospective: The Complete Priest's Handbook
-
When the second edition of *Advanced Dungeons & Dragons* appeared in 1989,
one of its implicit goals was to make the game’s classes more flexible and
*se...

Very cool. I may have to use a variation on this for my tribal fantasy campaign!
ReplyDeleteGood Grief! How did I ever miss this one!!??
ReplyDeleteI will be sharing this next Saturday! Nice work!