Weapon: Scorpion's Sting
Variable Damage: 1d4
Special: +1 AC; poison
Weight: 3 lbs.
Cost: 150 gp
Scorpion's Sting is a forearm-mounted weapon/shield used as a thrusting/slicing weapon. The weapon wraps around the arm while the hand grips a handle underneath. The "claws" and "legs" of the scorpion-shaped device are sharp blades, which can slice for 1d4 hp of damage. The upturned "tail" is sharped into a lethal point which can also do 1d4 hp of damage if thrust forward like a dagger.
Scorpion's Sting has two other useful properties. The device can be used as a small shield, offering a +1 AC bonus when used in this manner. The user must determine when entering combat if Scorpion's Sting will be used as a weapon or defensively. If used as a weapon, the device does NOT give its user the +1 AC bonus. If used as a shield, it may not be used as a weapon. Also, the "tail" of Scorpion's Sting is traditionally coated with the venom from a Giant Scorpion (MF rules, page 93). If someone is successfully hit during a "thrust" attack, they must save versus poison of die. Success means they take 1d6 hit points of damage. The tail can only hold enough poison for one such attack.
"The Outer Reach Project" - campaign bridge between the Hostile role
playing game & Orbital 2100 3rd editions era - Session Report With Expanded
Material
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Connecting Orbital 2100 (the "prequel" era) to HOSTILE (the "industrial"
era) creates a powerful "Century of Progress" campaign. This bridge spans
the tra...

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