- First up, he's developed a two new Ability Modifiers: Cognition and Psycho-Active. These modifiers come into play if a character needs to be a bit more perceptive or if he comes under a mental attack. These modifiers are based on a PC's INT and WIL scores, respectively.
- Next, he's come up with a set of devices based on Psycho-Kinetic energy. From armor to weapons and other knick-knacks, Psycho-Kinetic devices were created by The Ancients to take advantage of any mental mutations a person may have.
- Finally, he presents some new high-tech materials for the construction of gear, armor, and tech. (I'd like to get my hands on some Plasteel armor, m'self.)
"The Outer Reach Project" - campaign bridge between the Hostile role
playing game & Orbital 2100 3rd editions era - Session Report With Expanded
Material
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Connecting Orbital 2100 (the "prequel" era) to HOSTILE (the "industrial"
era) creates a powerful "Century of Progress" campaign. This bridge spans
the tra...
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