OSR Classic Module Commentary - Deeper Integration of B1 In Search of The
Unknown By Mike Carr Into the Hyperborea Rpg - D100 Random Sword & Sorcery
magical and Arcane treasures Table
-
Here is a d100 random treasure table tailored for Sword & Sorcery campaigns
(e.g., Hyperborea, Worlds Without Number, ACKS II, or classic OSR systems).
Thi...
Saturday, October 3, 2009
Ancient Armory: Megalert
Labels:
Armory,
Game Design,
Mutant Future
Subscribe to:
Post Comments (Atom)
I would personally add a saving throw versus addiction after the second use. Then allow the addiction to be at least partially sated by other less potent stimulants (like the Mutant Future equivalent of Jet).
ReplyDeleteNever thought about addiction kicking in. I was envisioning it as the World's Strongest Red Bull. But it's a great idea since someone could conceivably get hooked on the power it bestows - when not abused.
ReplyDelete