Showing posts with label Here to Help. Show all posts
Showing posts with label Here to Help. Show all posts

Saturday, April 30, 2016

"Changing" Airlines: Using My Saved Coins To Get Me To NTRPG Con

North Texas RPG Con is just around the corner. My hotel room is booked; my fees for attending are paid; and my spending cash is saved up and earmarked. However, there is one outstanding outlay that had not yet been settled -- the airfare from Ohio to Texas, and back. And -- once again -- my Yearly Gaming Change Jar comes into play.

As I discussed in two previous blog entries here and here, I have a change jar that all of my spare coins goes into. This change is earmarked each year for something "game convention-related". Last June, The Change Jar paid for an entire day's worth of fun at Origins. This year, the Jug O' Coins is taking me across the country for NTRPG Con. And how did it one full year's worth of saving my coins pan out?

 My former change jar was replaced with one of those big gallon-sized plastic jugs you get pretzel sticks in. When this photo was taken earlier this morning, it was half-filled, and weighed in the neighborhood of 15 pounds (by my estimating). How much was in here? Well, I also had a coin counter attached to the lid, and the grand total was:
Yup, I dropped nearly $400.00 in loose coinage through that slot over the course of a year. I took the jug to the bank, watched my teller get a hernia as she ran the coins through the sorter-counter, and she handed me eight $50.00 bills. To keep this transaction "pure" (steering clear of involving credit cards or other credit-related payments), I purchased a $400 Paypal My Cash card ($4.95 fee) and placed the cash in my Paypal account. And tonight, I booked my tickets from Expedia, and paid with that same Paypal account. So what started as coinage this morning became airline tickets to Texas about 30 minutes ago.

 What's that? My tickets were only $290.00? Well, looks like the change jar just put another $110.00 into my pocket for spending cash for the trip!

So, again, I implore everyone who complains that they can't attend conventions because "it costs too much" or "I can't afford airfare" to start saving their change. After all, a year ago, my coins pais for a full day at Origins, and this year, they're getting me to Texas and buying me some swag!

Monday, February 1, 2016

Please Help Support Ryan Denison, Mutant Future Coauthor

https://www.gofundme.com/4bhvakx8

In November, Ryan Denison -- coauthor of Mutant Future -- lost his wife very suddenly to a tragic unexpected medical condition. Her passing left Ryan and their two-year-old son reeling from the loss.

To help support Ryan and his family, Dan Proctor of Goblinoid Games has assembled a "donation bundle" available through GoFundMe. With a donation of $30, you will receive links for the following Goblinoid Games products through RPG Now/Drive Through RPG:

Goblinoid Games
Labyrinth Lord
Advanced Edition Companion
Original Edition Characters
Realms of Crawling Chaos
Idol of the Orcs
Mutant Future
Starships & Spacemen, Second Edition
Wizards’ World

Dan has also lined up several other publishers -- myself included -- who have donated their products for this effort. A $60 donation will net you the products listed above as well as:

Barrel Rider Games
Class Compendium

Faster Monkey Games
The Gyre
Re-Energizers
Realm of the Technomancer

James Mishler Games
JMG First Three Years Bundle (all of their products)

Lesser Gnome
Whisper & Venom

The Savage AfterWorld
Deviant Database
Deviant Database 2.0
One Year In The Savage AfterWorld

The Knotty-Works
Going Postal - Tech Bites (Microbots)
Going Postal - Tech Bites (Vehicles)
Table Scraps Issue 1
Table Scraps Issue 2
Table Scraps Issue 3
Table Scraps Issue 4

Mithgarthr Entertainment
The Mines of Valdhum (for Labyrinth Lord)
The Mines of Valdhum (for Fifth Edition)
 Campaigns in Cairnvarthi (campaign setting is system neutral, included adventure is for Fifth Edition)

Taskboy Games
Manse on Murder Hill
Tranzar's Redoubt

The Savage AfterWorld  was originally founded as Mutant Future resource and, in fact, that game what was got me back into role-playing after a lengthy absence. So, in a way, I owe Ryan a bit of a debt for refueling my interest in this hobby of ours as well as this blog's existence. So please take a moment and support one of the guys who gave us a great "science-fantasy role-playing game of mutants, ruins, and radiation."

Tuesday, June 2, 2015

"Change" Your Convention Attendance: An Experiment



As the convention season gets well underway, I start hearing the same complaints and moaning that I hear every year. "Woe is me. I'm so broke. You gotta be 'Moneybags Von Richeyrich' to afford to go to a game con." To these Murderhoboes-Without-Funds, I'm offering you these words of advice:

Check your pockets.
Those loose coins are instrumental in getting you there.

I sure I'm not alone when it comes to saving my loose change in a change jar at home. But how many of you have any purpose for those coins? My college roommate used to drop all of his spare change into a big ol' jug every night. At the end of the year, that change jar paid his share of the rent for that month. And the money he saved by doing that would buy him a night's debauchery at the campus bars. So I started to save my change in a similar manner.

For years, I've dropped every penny, every nickle, every dime, quarter, and silver dollar into my change jar. I never spend change. I always break a dollar with every purchase, just to build up that extra change. (It drives my wife nuts -- she always pays with exact change.) I'll even stoop to pick up pennies found in the parking lot. I'm not picky at all. It all goes into the change jug. Then, once a year, I'll change it out, and I'm always pleasantly surprised by how much has built up.  It's like "found money" in my mind, since I really don't miss the coins I toss into the jug. So what do I do with all these coins? Ah...

For years, I've used my yearly accumulated coinage to somehow fund part of a vacation that year. One year, my spare change bought me a round trip plane ticket to Vegas and back. Another year, I used my accumulated spare change for all of my Gen Con Dealer's Room purchases. My spare change has been earmarked for hotel rooms, admission fees, and extra-special purchases costing far more than I'd normally pay.

It's ironic, but I've made "2,000 copper pieces" work for me!

I hope some of my cheerleading for spare change hoarding gets some of you "Always-Brokes" thinking about starting your own change jar. Dump your forgotten coins into it, let it grow, don't raid it for beer and cigars, and in a year, you'll have enough to help fund that convention sojourn you've always wanted to take.

Now about that "experiment" I mentioned in this post's title. I'm planning on putting my money where my mouth is. That pile of coins you see in the photo above is part of this year's coin fund. I've been saving up since last October. (My Con on the Cob attendance was partially funded last year by The Coins.) So that's roughly 7 1/2 months of coinage accumulated. This Saturday, I'm going to make a day trip to Origins Game Fair in Columbus. And that entire day will be solely funded by the contents of my coin jug. (Cashed out into bills, of course. I don't want to pay the vendors with rolled pennies...) To avoid temptation, I'll leave any additional cash at home, as well as my credit cards. Gas there and back, parking fees, badge registration, game tickets, vendor purchases, food, etc. Everything will be funded by my accumulated spare change that day. (I'll provide the financial breakdown once the day has ended.)

So that's the challenge. This weekend, I'll live-blog from Origins as I usually do from game cons. (Although, since it's a day trip, I'll blog about it upon my return home.) And if I can afford to attend a game convention for one day with nothing more than the coins in my pockets and the change between the couch cushions, I hope it might inspire some of you "Always-Brokes" to save up for one year so you can do the same.

Friday, January 11, 2013

DIY RPG Service: 15th Level Copyeditor With +3 Red Pen Of Correction. Speaks Chicago, AP, Goblin

((EDITED FOR CLARITY: Because some folks have asked (and because I mention it toward the end of this post rather than up front), I am offering my services for free for up to 20 pages of text. I do not expect payment for this. It's my way of contributing to the DIY RPGers.))

Self-publishing has made creating that OSR fantasy heartbreaker or RPG supplement you've envisioned a reality. With the availability of cheap (or free) word processors, design/layout programs, and print-on-demand facilities, we're seeing an onslaught of material and products. But in their haste to get their product in the hands of the public, many fledgeling game writers and designers are skipping some of the basics of publishing -- primarily the importance of a thorough editorial review.

As a professional editor,  I'm chagrined by a lot of "first drafts" sold to the masses as a final release. Layout and design issues abound. Spelling and grammatical errors are found on every page. Continuity is chaotic. Text is missing, misplaced, or just unclear. It's a shame, really, as a lot of these problems can be addressed and corrected with one final review prior to sending the file to Lulu or DriveThruRPG. Sure, running your manuscript through a word processor's spellcheck and grammar check is better than nothing, but that's no substitute for the human eye.

So, in an attempt to help out some DIY folks who want their products to have just an extra bit of polish, I'm offering my services as a professional editor / proofreader to the OSR community. I'm not gonna post my resume, but suffice to say I have 15+ years of copyediting / proofreading experience. I'm the managing editor of a tradebook publishing company. I've personally edited or proofread hundreds of magazine articles, manuscripts, screenplays, and books (both trade and text) over the years. I'm fluent in several editorial styles with a keen eye for consistency, continuity, and clarity. (And alliteration, apparently.) And professional game companies have their materials undergo an editorial review process, so why not the garage press folks?

A list of RPG projects that I've edited or proofread:
And, the best part, I'm offering to do it for free for up to 20 pages of text. Larger projects take a fair bit of personal time, so I will charge a pittance rate of 50 cents per page for projects bigger than 20 pages. (So I would charge $15.00 for a 30 page project; $50 for a 100 page project; etc. Also, a mention in the credits and a comp copy would be appreciated.) It's my way of contributing my skills to the OSR community while doing some of the tedious wordsmithery for game writers and developers. (You worry about writing the game; I'll make sure the commas are in the right place.)

Since I'll be doing this on my own time and my own dime for the free projects, there are a few caveats:

1. I'd appreciate no "last minute rush" schedules. A thorough review could take a week or two. Don't expect anything turned around overnight. (Although if you are willing to pay a freelance editorial rate for a quick turnaround, I'm open to it.)
2. One editorial pass per project. Please don't ask me to re-review something I've reviewed once before because you've rewritten it or added 5 new chapters.
3. I would prefer to do a proofread on a finalized PDF, as I'd be able to offer suggestions and input on your layout and design. But I can also copyedit your original text manuscript if you prefer.
4. Please don't expect any developmental editing or rewriting. I'm just going to help you clean up what's there, not act as a ghostwriter on the project.

If anyone has any questions or if you'd like some freebie freelance editorial assistance, drop me a line at "gameagain at gmail period com."