tag:blogger.com,1999:blog-3510797459079815239.post5159154383770231371..comments2024-03-01T20:43:21.823-05:00Comments on The Savage AfterWorld: WOTC Gamma World 4e?!?Tim Sniderhttp://www.blogger.com/profile/17390608104314125626noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-3510797459079815239.post-66356972498515079612012-11-09T15:44:11.912-05:002012-11-09T15:44:11.912-05:00i find the complete lack of seriousness the bigges...i find the complete lack of seriousness the biggest flaw - i prefer gams as more like 2000AD comics or judge dredd - horror and humour side by side. The card mechanic now used in DnD is horrible - why not just sell cards in a set, o encourage players invent own. AS a gamma fan since 84 there is nothing for me in this new edition. I like that kids find it amusing and wacky - good for them but but Konsumterrahttps://www.blogger.com/profile/18170560484656800416noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-53718437775671380842011-10-29T22:15:45.970-04:002011-10-29T22:15:45.970-04:00What? Are you guys serious? I loved the idea! As n...What? Are you guys serious? I loved the idea! As noted above, nothing is stopping anyone from making their own cards. And the idea of bringing a table to a deck of cards is much more fun!<br /><br />A breath of fresh air, I'd say. And the old-schoolness is in the GM and players, not the rules.<br /><br />There's a loot deck. It would be devilishly great to have your characters almost die Carlos Vieirahttps://www.blogger.com/profile/07346688412790732058noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-26456522440640841232011-07-27T15:42:55.850-04:002011-07-27T15:42:55.850-04:00So your post is over a year old, but since it stil...So your post is over a year old, but since it still comes up on net searches for Gamma World, you should probably amend or change your original post, now that it has been proven completely incorrect (Gamma World does not use cards for character creation.)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-42647993585107587762010-03-12T10:38:09.469-05:002010-03-12T10:38:09.469-05:00Wow....
I think it's a fun idea. As opposed to...Wow....<br />I think it's a fun idea. As opposed to random power charts, you are active and draw from the deck. <br /><br />I hadn't heard about buying boosters to play with more powers and such. But there is nothing stopping a group or a single player from just using the core set. Same is true for all the 4e stuff.<br />My group is only playing with the core rule books, with the Bobby Jenningshttps://www.blogger.com/profile/04237014516240391994noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-64484362879549740882010-02-02T19:31:44.667-05:002010-02-02T19:31:44.667-05:00The only 4th edition of Gamma World I am intereste...The only 4th edition of Gamma World I am interested in was printed in 1992.Tetsubohttps://www.blogger.com/profile/00339621610619347842noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-67078934313684209912010-02-01T15:59:56.786-05:002010-02-01T15:59:56.786-05:00"I like the idea of cards as a way to present...<i>"I like the idea of cards as a way to present info, but I'm just going to make my own."</i><br /><br />That's exactly right. And there's no reason you couldn't post your own set of mutation cards for other people to download and print. I've seen people do that for out of print CCGs like RAGE.Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-24875015089603751922010-02-01T15:20:44.714-05:002010-02-01T15:20:44.714-05:00"Folks who loved D&D 1e probably aren'..."Folks who loved D&D 1e probably aren't gonna like (or even recognize) D&D 4e."<br /><br />That's me. When I started and stopped playing D&D there was only basic, expert, and advanced. All those version numbers just go over my head. I was shocked to google "Gamma World" and find so many versions and variations. My GW rulebook has the black & white Matt Needhamhttps://www.blogger.com/profile/13031960494972469637noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-16817497857937797382010-02-01T11:32:34.062-05:002010-02-01T11:32:34.062-05:00All design comments aside, I think it really comes...All design comments aside, I think it really comes down to Old School vs. New School. Folks who loved D&D 1e probably aren't gonna like (or even recognize) D&D 4e. Ergo, they'll play LL or S&W. Same with Gamma World. Folks who grew up on the original version probably won't be too keen on the new version and will therefore play MF.<br /><br />Gamma World 4e will probably Tim Sniderhttps://www.blogger.com/profile/17390608104314125626noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-64839741088036834692010-02-01T10:48:17.076-05:002010-02-01T10:48:17.076-05:00Wow, new Gamma World stuff! Even though I'm re...Wow, new Gamma World stuff! Even though I'm repulsed by the idea of having to collect cards to get powers I have to admit I'm really intrigued by the notion of a WotC return to that universe.Jayhttps://www.blogger.com/profile/07997164906328234122noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-82953852829541312692010-02-01T08:45:36.176-05:002010-02-01T08:45:36.176-05:00I loved the original Gamma World though not a huge...I loved the original Gamma World though not a huge fan of the mmorpg style of 4th ed. I will withhold judgement until i see it for myself. Good article though!Game Master Rob Adamshttps://www.blogger.com/profile/08198920658123610173noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-20661093740779835292010-02-01T01:02:40.246-05:002010-02-01T01:02:40.246-05:00As for me, I'll withhold judgment on WOTC'...As for me, I'll withhold judgment on WOTC's coming iteration of Gamma World. I don't have anything against the creative use of cards for mutations but the idea of constantly having to upgrade through booster packs does not appeal to me. Nonetheless, I'll be watching and waiting first to see how all of this will turn out...spielmeisterhttps://www.blogger.com/profile/09247265293145424283noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-53237619693101493132010-01-31T22:38:33.060-05:002010-01-31T22:38:33.060-05:00WOTC continues to impress me with their evil overl...WOTC continues to impress me with their evil overlord ways. CCGs for RPGs? This must stop now before it spreads to other companies.Traskhttp://www.livingdice.com/3244/4th-edition-gamma-world-power-list-revealed/noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-62806919080536983772010-01-31T20:14:47.792-05:002010-01-31T20:14:47.792-05:00I made cards for the players in our OD&D / Wei...I made cards for the players in our OD&D / Weird West game, and I'm in the middle of making them for monsters, locations, spells etc.<br /><br />I think it's a very good way to present the info to players.Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-84208278100093594132010-01-31T18:50:04.443-05:002010-01-31T18:50:04.443-05:00I really don't understand all the angst about ...I really don't understand all the angst about the cards. First off, I am excited that Wizards is releasing a game with random char gen! That is a radical departure for them, and Gamma World would not be Gamma World without it. <br /><br />Secondly, there are 80 cards in the boxed set and 120 total. <br /><br />Thirdly, this isn't Magic the Gathering where you have to have the officialAnonymoushttps://www.blogger.com/profile/07648499022366444265noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-54685562073926043112010-01-31T18:35:20.488-05:002010-01-31T18:35:20.488-05:00I think the point of it is like the WFRP3e designe...I think the point of it is like the WFRP3e designer said: It is more flexible vs a table since you can add more cards latter without having to reprint the table, and all the players have everything in front of them.<br /><br />Now I don't think they are crying over the extra money any, but I do think its better then 'which sourcebook was the most recent version of that in again?"<br Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-80188453409331256622010-01-31T16:05:03.019-05:002010-01-31T16:05:03.019-05:00I think so. I read that example elsewhere and thou...I think so. I read that example elsewhere and thought it illustrated a basic point - that of the cards = character attributes/abilities. Of course, until the game is released, we don't know if this is hyperbole or accurate, but I'm not a big fan of "booster packs" (or whatever they're gonna be called) to supplement an RPG. Not likin' the artificial collectibility of thatTim Sniderhttps://www.blogger.com/profile/17390608104314125626noreply@blogger.comtag:blogger.com,1999:blog-3510797459079815239.post-35623788759878518482010-01-31T15:24:47.249-05:002010-01-31T15:24:47.249-05:00It strikes me that, in the above example, the prob...It strikes me that, in the above example, the problem lies with the DM, not with the fact that extra cards are available for those who want them. Isn't that correct? Isn't the above example simply using a pointlessly restrictive DM in order to try and illustrate a perceived problem with the system?Scotthttps://www.blogger.com/profile/17817454535103324280noreply@blogger.com