Yesterday's Cobweb entry reminded me of this Labyrinth Lord golem I created. Here it is converted for DCC RPG...
Cobweb golem: Init -1; Atk fist +5 melee (1d5+2); AC 12; HD 5d8; MV 30'; Act 1d20; SP spider web (3/day), insect swarm (spiders), immune to mind- and shape-altering spells and poison, vulnerable to fire (double damage); SV Fort +8, Ref +3, Will +6; AL N; Crit M/d10.
Spider web (3/day): As an action, a Cobweb Golem can cast this spell as per the level 2 wizard spell (+3 spell check).
Insert swarm (spiders): When first struck in combat, a swarm of spiders scuttles out of the Cobweb Golem filling 10' x 10' area around it, biting anyone who are in that space. Any creature bitten takes 1 hp damage and must make a DC 5 Fort save or take an additional 1d4 sting damage.
The Cobweb Golem is a magically created automaton given the semblance of life through the breathe life spell. The Cobweb Golem appears to be spun from spiderwebs, cocoon casings, and other web-like threads. Twigs, brambles, and other flotsam cling to its sticky surface, and small spiders can be seen scurrying about on the creature. Cobweb Golems are usually encountered in long-abandoned wizard's laboratories or lairs where giant spiders lurk.
The Cobweb Golem can launch of glob of webbing three times a day (treat as the level 2 wizard spell spider web) that it uses to subdue any attacker. When first struck in combat, hundreds of spiders that infest the Cobweb Golem will spray out, covering the attacker and a 10 x 10 area around the Golem. The biting arachnids will do 1 hp requiring a DC 5 Fort save or suffer an addition 1d4 stinging (poison) damage).
Like other kinds of golems, the Cobweb Golem has no true intelligence, and are thus unaffected by mind- or shape-altering spells as well as poisons. However, they are very susceptible to fire and flame-based attacks, taking double damage from any such attack.
(The Cobweb Golem originally appeared on this blog as a Labyrinth Lord creature!)
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