Saturday, August 30, 2014
Movement: 30' Flying: 60'
Armor Class: 6
Hit Dice: 4
Damage: 1d6 + Special
Hoard Class: None
Floating Ooze is a dungeon-dwelling slime encountered deep underground where no natural light is found. The slimy organism is pale white and about 8 to 12 inches across. The Floating Ooze also emits a foul odor that fills any area it resides in. Although repellent, the scent is not dangerous.
When first encountered, the Ooze lays motionless, appearing from a distance to be a small colony of underdeveloped Ochre Jellies (LL rulebook, page 88). However, when it senses movement in the area, Floating Oozes will inflate an internal gas-bag and launch themselves into the air. They are able to guide themselves toward the intruder accurately and, when above a victim, they will suddenly deflate and drop onto their prey.
A Floating Ooze is coated with a paralyzing secretion. If it successfully falls on a victim (treat as an attack), the victim should make a saving throw versus paralyze, or become paralyzed for 2d8 rounds. The Floating Ooze will also begin dripping a dissolving enzyme that will begin dissolving its prey's flesh for 1d6 hit points of damage each round.
Floating Oozes take normal damage from fire and lightning attacks and double-damage from cold-based attacks.
NOTE: Today's monster was created using straight rolls on The Random Esoteric Creature Generator.
Friday, August 29, 2014
This year, U-Con is launching an "OSR Track" featuring games and seminars with an old-school focus. And due to my contributions to the OSR, I've been asked to participate as a special guest! I'm pretty stoked about that.
Once again, I'll be manning the Goblinoid Games / Pacesetter Ltd booth in the Vendor's Hall with plenty of Labyrinth Lord and Mutant Future games and supplements. The Pacesetter RPG line will also be available, and I'll be running one-on-one scenarios at the booth for those who want to get familiar with the Action Table System.
My gaming time will be tight, but I have two games on the schedule as part of the OSR Track:
Looking forward to seeing everyone this fall!
Sunday, August 24, 2014
Coin Age is played on a single world map about the size and shape of a credit card. If you already know the rules, you can stick the board in your wallet and -- with $1.56 in change -- you can play this game anyplace. The Coin Age Kickstarter bundle came with a bunch of additional stretch goals, but the only thing required to play is the map, the rules, and a handful of coins.
Wednesday, August 20, 2014
A “crybaby bridge” is a general term used to describe a bridge haunted by the spirit of a baby, child, or the child’s parent(s). A baby’s cries are usually heard at the location giving the bridge its nickname, though adult screams and wails could also be experienced. The bridge is often the scene of a past crime as the original victim either accidentally fell to their fate or was violently thrown into the waters below.
EVIDENCE AND EYEWITNESSES
The urban legends surrounding the local crybaby bridge are usually well-known by the citizens of the town, and everyone will have a personal “ghost sighting” that they’ll be willing to share. Some of the more common accounts include:
- The crying/wailing happens only at midnight when the full moon is up. The screams go on for several minutes, then are cut off as a “splash” is heard in the waters below.
- If baby powder is sprinkled on the bridge surface, the footprints of a child are revealed. If followed, the footprints walk up to and over the edge.
- The ghostly spirit of a distraught parent who lost their child at the scene stands silent watch over the waters. If approached, they will disappear.
- On the anniversary of the victim’s death, any vehicles passing over the bridge will stall out and refuse to start. Only if the vehicle is towed or pushed off the bridge will it start again.
WHAT BRINGS THE PLAYERS HERE?
Recently, the crybaby bridge has been the scene of a series of violent murders. Each of the killings has occurred late at night, and the bodies have been found either on the bridge or down in the waters below. Due to the rumors and legends surrounding the location, the players are brought in to investigate whether the supposed “haunting” has taken a violent turn.
- The crybaby bridge is haunted by the ghost of a parent who lost their child on the bridge, either by accident (vehicle collision or an accident fall over the rails) or on purpose (the murder/suicide of a child/parent). Though peaceful over the years, the ghost has become enraged, and it seeks justice for their child’s death. It stops and demands answers from those who cross the bridge at night, and attacks any who cannot satisfy it.
- The bridge is not truly haunted per se, but rather it has become the lair of a Hell Spawn. The demonic child-thing learned of the urban legend surrounding the bridge and has been using the folklore to mask its murderous games. Eyewitnesses claiming to see a “child” on the bridge only help to support the legend.
- A demon was responsible for the initial deaths at the bridge, and now it is somehow “anchored” to the location. Every 6 years, the demon requires the blood of the innocent or it will be banished from the physical realm. It uses its Demonic Powers to lure the unwary and curious to the bridge, feeds on their lifeforce, then disposes of the body, making it look like yet another crybaby bridge suicide.
Thursday, August 14, 2014
Getting my gaming schedule in place for this October's Con on the Cob, Northern Ohio's four day celebration of games, art, freaks, and fun. The Con will be held October 16-19 in Hudson, Ohio.
This year, I'll be representing Goblinoid Games / Pacesetter Ltd in the Vendor's Hall! Labyrinth Lord and Mutant Future games and supplements will be well-represented, of course. And for those who want to get reacquainted with the Pacesetter RPG line -- or those who have always wanted to check it out -- stop on by and I'll run you through a quick one-on-one scenario to show you how the system works. Cryptworld, Rotworld, Timemaster, Majus -- they'll all be on hand! (Plus lots of other games, supplements, swag, and niftiness!)
Due to my time being taken up by the Vendor's Hall, my gaming time will be somewhat limited. However, I will be running two new games written for the event. The first is a new Cryptworld adventure written specifically for the con.
And one of my new obsessions is the new edition of Cartoon Action Hour that captures the feel of those 1980s action cartoons we used to love. (And the action figures they spawned!) I have a new "series" for the game I'm launching at Con on the Cob that I'm pretty excited by. My elevator pitch would be: "What if the kids from the D&D Animated Cartoon found themselves in the world of Ravenloft rather than the Forgotten Realms?"
Tuesday, August 12, 2014
2W – The gargantuan sharknado contains a single prehistoric megalodon.
6W – The sharks in the sharknado are mentally linked, giving the sharknado a hive-mind consciousness and free will.
4B – The sharks in the sharknado are snow sharks!
5B – The sharks in the sharknado are ghost sharks!
6B – The sharks in the sharknado are Lovecraftian Deep Ones!
TORNADOES WITH SHARKS!
Saturday, August 9, 2014
The gates could be permanently locked tomorrow morning, so let’s enjoy today’s visit to “The Funnest Place In The Universe!”
Wednesday, August 6, 2014
I'll be running games of Cryptworld at both conventions late at night after the hall closes, as it's become my go-to horror genre game to run at cons. (Details to come...) I only have enough time remaining to run one early morning session at each con. Of course, my ever-popular Thundarr the Barbarian game is a crowd-pleaser, but honestly, I'd like to run something different this season. But I also love running a cartoon-based game in the wee morning hours. The players always arrive a bit groggy, but a few hours of animated Saturday morning mayhem is better than a double-espresso. But if not Thundarr, then what to run this season? Then it hit me:
The newly-released Cartoon Action Hour: Season 3 would be a perfect system to run an early morning 80s animated action game with! I love the system, which is simple, streamlined, perfect for con-run games, and lends itself perfectly for the kind of over-the-top 'toon action I like to play.
Now then, I have ideas for two cartoon "series" I'd like to run, but I'm honestly torn as to which one to launch at Con on the Cob this October. So I'll leave it up to you folks. So grab a bowl of Cap'n Crunch, plop down in front of the console Zenith TV set, and consider the promos for these two new 80s cartoon series airing this fall!
On a dare, six teens entered the creepy mansion at the edge of town. But when they left the next morning, they found they had been transported to a haunted land filled with monsters, ghouls, and nightmarish creatures! Taking refuge in the village at the foot of Mount Dread, the lost youth met the kindly librarian "Dan Helsing," who explained to them that they are the Mighty Monster Fighters: chosen by fate to defeat the evil Count Vladula and his monstrous minions! If they hope to find a way back home, the teens must bring hope and light back to the realm of...
Students who attend Sterling Preparatory for Youth University learn about more than mathematics, geography, and science. They also learn about martial arts, disguise and infiltration, and saving the world from the forces of evil! These teens are secretly being trained to be the world's next great super-secret agents under the watchful eye of Headmaster Sterling (AKA retired super-agent "Mr. S"). Students are tasked with fighting the forces of H.O.R.N.E.T. -- a sinister band of evil agents who wish to take over the world. The only thing standing in their way are the kids who attend...
So those are the concepts. Vote in the comments as to which cartoon series "pitch" you like best. I plan to hammer out both and release them for folks to run their own games, but I need to get some feedback as to which one sounds more "1980s cartoon action awesome"! That's the one that'll premiere at Con on the Cob and U-Con!
Friday, August 1, 2014
(1743 – 1826)
Significance Rating: 500
STR: 51 --- DEX: 68 --- AGL: 55
WPR: 36 --- PER: 49 --- PCN: 75
STA: 58 --- UMS: 53 --- WNDS: 13
Mechanics/Inventing, Master 113; Military Leadership, Master 101; Equestrian, Expert 96; Languages/Oratory Persuasion, Expert 83; Pistol, Specialist 83.
Thomas Jefferson was the author of the Declaration of Independence, founder of the University of Virginia, and third president of the United States. His father, Peter, was a successful planter and surveyor and his mother, Jane, was a member of one of Virginia's most distinguished families. Jefferson inherited a sizable estate from his father, and was a successful lawyer in his own right. As a member of the Continental Congress, he was chosen in 1776 to draft the Declaration of Independence. He then returned to Virginia, serving as governor from 1779 to 1781. In 1790, he became Secretary of State under George Washington, and he was elected president 10 years later. Jefferson spoke five languages, and was deeply interested in science, inventing, architecture, religion, and philosophy.
Thomas Jefferson died in 1826, appropriately enough, on July 4.